tag:blogger.com,1999:blog-4764158821384594980.post3033504268780160673..comments2024-03-27T03:37:22.778-04:00Comments on Age of Ravens: Waving the Hands and Glossing the DetailsLowell Francishttp://www.blogger.com/profile/02359280169506945906noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4764158821384594980.post-48672642420453007802010-05-21T11:01:46.364-04:002010-05-21T11:01:46.364-04:00A real world example of Lie Detection came to mind...A real world example of Lie Detection came to mind. Some details may be off, but the gist is right. A few years ago I was at a big professional dinner. The day before, Alex M had shown off his cow lighter: about the size of a thumb, flames shot out of its snout. He knew I thought it was cool, so when he lost it he accused me of swiping it.<br /><br />Not being the intuitive type, I went to every table asking if anyone had seen it. Someone had found it but didn't know who it belonged to. I asked him to not return it until after the dinner was over, and it was one of those dinners where everyone hangs out and drinks for an hour after the food is gone.<br /><br />Alex M. kept trying to get me to confess. I answered all of his questions truthfully, but he knew I was holding back on something. He took this as lying. "I do not have your lighter. I did not take it. I will not give it back." This is how I see a Polygraph ability getting entangled. He got the lighter back much much later.Gene Hahttps://www.blogger.com/profile/07389258008505629339noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-70150753364443624712010-05-19T13:31:15.180-04:002010-05-19T13:31:15.180-04:00Note: from a guy who's only GMed once in 10 ye...Note: from a guy who's only GMed once in 10 years...<br /><br />What I would give the players depends on the quality of their results (modified by powers and such). <br /><br />If they barely get a result, a bare description of body language. He's very stiff and has shifty eyes.<br /><br />An OK result, body language and some interpretation. He looks guilty and nervous, as if he knows something. Shifty eyes, overly controlled fake smile.<br /><br />A Good result, give the players a Tell: He suppresses a real smile when he talks about the murder victim.<br /><br />An excellent result: He feels your questions are completely off track. He's mocking you. He relaxes whenever you ask if Ricardo was involved.Gene Hahttps://www.blogger.com/profile/07389258008505629339noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-50963851775111495982010-05-18T14:40:10.271-04:002010-05-18T14:40:10.271-04:00"Does one try to describe the facial tics and..."Does one try to describe the facial tics and quirks and provide some insight on those or does one simply narrate the results?"<br /><br />I try to narrate the results and give the players genre-appropriate information. I can't rely on myself to accurately perform facial clues and voice modulation (beyond outrageous accents), so I do not want to penalize them for missing something. I'll give them the most obvious clues on the surface, and from there they can peel away layers depending upon player interest.Kaijuhttps://www.blogger.com/profile/06184830369889881159noreply@blogger.com