tag:blogger.com,1999:blog-4764158821384594980.post8063648708540435159..comments2024-03-27T03:37:22.778-04:00Comments on Age of Ravens: Hacked Magic: A Homebrew Sorcery Lowell Francishttp://www.blogger.com/profile/02359280169506945906noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4764158821384594980.post-69831481458159704322021-03-04T22:12:04.633-05:002021-03-04T22:12:04.633-05:00Buat para pemula untuk mengawali bermain game onli...Buat para pemula untuk mengawali bermain game online agar mudah, main aja di situs Dewapoker777 terpercaya.<br />Dewapoker777 juga menyiapkan berbagai tipe bonus yang sangat besar juga tentunya.<br />Caranya sangat gampang banget lho , cukup 1 ID saja kalian sudah bisa main dengan puas.<br />Mainkan Slot Online, Togel Online, Fishing & Live Casino<br />Situs Dewapoker777 juga menyiapkan jackpot dengan pasaran yang terpercaya.<br /><br />- Pasaran Malaysia<br />- Pasaran Macau<br />- Pasaran Hongkong<br />- Pasaran Sidney<br />- Pasaran Singapore<br />- Pasaran Singapore 45<br />- Pasaran Qatar<br />- Pasaran Malaysia Siang<br />- Pasaran HK Singa<br />- dan Pasaran Geylang<br /><br />Minimal Betting Togel 500 Rupiah.<br />Tersedia Promo :<br /><br />- FREEBET/FREECHIPS SETIAP BULAN KEPADA RATUSAN MEMBER [ DEPOSIT / NON DEPOSIT ]<br />- Bonus New Member 30%<br />- CashBack Kekalahan Live Casino Up To 10%<br />- Bonus TurnOver Slot & Tempat Ikan Up To 0.8%<br />- Promo Menarik Setiap Bulannya<br />- Diskon Togel Terbesar [ 4D : 66% , 3D : 59% , 2D : 29% ] Bebas Invest<br />- Tersedia Grup Lomba Togel<br /><br />Contact :<br />Line : Dewapoker777<br /><br />Link : <b><a href="http://128.199.186.1/register" rel="nofollow">Dewapoker777 . Online</a></b><br />Link IP : <b><a href="http://128.199.186.1/register" rel="nofollow">http://128.199.186.1//</a></b><br /><br />Menang Berapapun Pasti Kami Bayar Langsung !!!Majala beritahttps://www.blogger.com/profile/00317634045161728023noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-57291852180757833342014-05-15T22:09:41.302-04:002014-05-15T22:09:41.302-04:00A little bit like that, but I'd want some narr...A little bit like that, but I'd want some narrative establishing how they see "control" within the limits of movement and trajectory. So they might use it to have the flames move in a way to cause a distraction, to clear a path, to create a barrier, to fly at someone and incidentally cause damage. But they'd just need to explain both the fire and the movement FX (to use Champions terms). <br /><br />And yeah, I would usually assume that a fire caster has some means of creating flame easily. Unless, and this would be a situation I'd save for later, they're caught unprepared or end up captured or something. Then when they ask about casting an attack fire spell, I'd ask if they have Create Fire. I like being able to handwave the details, but still be able to reserve an interesting obstacle to overcome later. Lowell Francishttps://www.blogger.com/profile/02359280169506945906noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-29528888245669743772014-05-15T14:36:44.987-04:002014-05-15T14:36:44.987-04:00So I could in essence use the control method (for ...So I could in essence use the control method (for example), for just about everything, but you may decide during some weird planetary conjunction (or whatever), that control powers work at -2, and then they are SOL. <br /><br />Could I use Fireball with the strike method, without some sort of pre-existing fire?<br /><br />Awesome answer, by the way, it has sort a hero system GM enforcement of limitations/disads feel to it. You can’t completely nail down the cost in advance, because something is only as useful as it is in play. If you tie all your spells to one method, that is valid, but it is very useful and should have cost you more skill purchases, so it must have a disadvantage. Just like spreading yourself out must have some sort of built in advantage since it costs more skill purchases. In hero you can say you have a power that comes from your hammer. If you take no limitation from it, the GM will never (ok almost never) take your hammer away, it’s just special effect, or you could make it ¼ in super hero form only, then he would rarely take it away, or -1 OAF then the GM better take it away at some point just about every adventure. But it’s an illusion that defining it upfront is any more neatly defined, play informs cost, cost informs play, it’s two side of the same coin. Sorry I blathered on so much.Anonymoushttps://www.blogger.com/profile/01203240093073213547noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-39155870608980377132014-05-15T13:31:08.407-04:002014-05-15T13:31:08.407-04:00Absolutely- there's a ton of redundancy in the...Absolutely- there's a ton of redundancy in the set up I have here. It is more to have some other options and let the players play with the development. In some ways the players will define their own limits in negotiation with the GM and then come up with other interesting meanings. <br /><br />So- yes- generally I would allow a player to do that, provided they describe what it looks like and the logic of it. That gives them freedom, but at the same time they're careful not to overextend themselves. That sounds odd but here's what I mean. They know instinctively that the possible options for X methods has a limit, and if they put too much in that box, eventually I'm going to call them on it. That's more a practical limit than a written one. Players can goof with that. Lowell Francishttps://www.blogger.com/profile/02359280169506945906noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-64172471002695725452014-05-15T12:00:19.645-04:002014-05-15T12:00:19.645-04:00Always wanted to play Ars Magica, or use it in a h...Always wanted to play Ars Magica, or use it in a homebrew, it just seems awesome. I was wondering why you have the strike method. It seems like if you create the rock for stone shards if would be create rock, and if you fling existing rock it would be control rock. Was it just sort of a gamiest thing, to keep those other methods from being more powerful or to make it more straightforward? Do you not allow someone to fling stuff with control? Not a criticism, just curious, I have always wanted to use Ars Magica, and like some of the other additions you make (defend and Imbue).Anonymoushttps://www.blogger.com/profile/01203240093073213547noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-68503591663897396852014-05-14T22:02:56.248-04:002014-05-14T22:02:56.248-04:00I'm the anonymous guy who requested more detai...I'm the anonymous guy who requested more details, so kudos and thanks! I'm still wrapping my mind around the system. It seems similar to the on the fly checks from Dresden Files (so a Fate magic), but the mechanics are sort of effect based, not unlike Mutants and Masterminds. The Method + Medium (and escalating difficulty for special features) seems like a nice core that can be adapted to different systems.Anonymousnoreply@blogger.com