tag:blogger.com,1999:blog-4764158821384594980.post8200204099313412345..comments2024-03-27T03:37:22.778-04:00Comments on Age of Ravens: Kith and Kind: Some Brainstorming on Changeling the LostLowell Francishttp://www.blogger.com/profile/02359280169506945906noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4764158821384594980.post-76857997595499269902013-03-15T14:03:20.956-04:002013-03-15T14:03:20.956-04:00Most of what I've seen on the forums has focus...Most of what I've seen on the forums has focused on new Contract sets. Those are great and interesting, but I like the idea of kiths because you can easily come up with a new NPC right from that concept. I think it also allows a GM to explicate what they see as important to a particular Seeming. Most of the Kiths we came up with reflect themes we were surprised hadn't been done yet. Plus it is fun trying to find pictures for the new kiths. We have Neon Elementals in the Lost Vegas game and those were hard to locate images for. Lowell Francishttps://www.blogger.com/profile/02359280169506945906noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-82484396319026976172013-03-13T17:55:51.272-04:002013-03-13T17:55:51.272-04:00I'm so tempted to, and probably will, borrow s...I'm so tempted to, and probably will, borrow some of your kith ideas. They're very cool. I never even thought to create more kiths as there are so many but I can really see the value of it now.<br /><br />Time to read up on other kith ideas.Shannonhttps://www.blogger.com/profile/00456068019298922261noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-44804466922651129162011-05-11T08:47:21.388-04:002011-05-11T08:47:21.388-04:00I really like that idea- and it adds a nice flavor...I really like that idea- and it adds a nice flavor to them, very different from the intensity of other Beasts. It could make a great NPC type to interact with, with the players over time figuring out what that Changeling's gift is.Lowell Francishttps://www.blogger.com/profile/02359280169506945906noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-86210695210735055262011-05-10T13:30:06.119-04:002011-05-10T13:30:06.119-04:00There's some great stuff here.
The other elem...There's some great stuff here.<br /><br />The other element I think I'd like to see in a Coiltwist is the idea that they have <i>time</i> to do their thing; represented either by being able to stretch the resources from their promised mortals out (perhaps even gorging themselves on a greater amount than they should be able to hold) or by letting them make some challenges extended rather than immediate.<br /><br />So perhaps a Coiltwist who sees a likely lass on the subway doesn't need to chat her up right then. He can simply smile on her and start rolling, and then so long as he puts in some sort of mental effort over the course of the next week, she'll find <i>him</i> and end up at his doorstep. Would give them a very calculating feel, since you'd have far less urgency in negotiations than with other Beasts.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-63498156531813743812011-05-10T13:22:05.629-04:002011-05-10T13:22:05.629-04:00Like you, I really appreciate the expansive nature...Like you, I really appreciate the expansive nature of Changeling. There are so many options for chronicles and PCs. It's such a brilliant design.christianhttps://www.blogger.com/profile/09650456794111980661noreply@blogger.com