tag:blogger.com,1999:blog-4764158821384594980.post3404185891231603544..comments2024-03-27T03:37:22.778-04:00Comments on Age of Ravens: History of Horror RPGs (Part Six: 2006-2007)Lowell Francishttp://www.blogger.com/profile/02359280169506945906noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4764158821384594980.post-9398142756344452152012-09-21T14:24:31.935-04:002012-09-21T14:24:31.935-04:00I've played and run campaigns of Cold City, an...I've played and run campaigns of Cold City, and can vouch that it works for short runs. In each case, we played for eight weeks, which gave plenty of time to push everyone's agendas to their conclusions.<br /><br />The 1.1 rules do indeed contain the material from the companion. The mechanics are also fine-tuned, borrowing a fair bit from Hot War. Personally, when I run Cold City, I use the agenda mechanics from Hot War, as they give a mechanical pay-off rather than being open-ended.Scott Dorwardhttps://www.blogger.com/profile/15601702199885274612noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-53519533566144062402012-09-21T13:09:00.830-04:002012-09-21T13:09:00.830-04:00I'm not sure a campaign is viable in Cold City...I'm not sure a campaign is viable in <i>Cold City</i> but it's great for a one shot or two. I'm told that it has similar mechanics to <i>The Mountain Witch</i>, although I've not played the latter.<br /><br />Thanks for the clarification on <i>Esoterrorists</i>; I don't know where I got the impression that it was like <i>The Invisibles</i>!thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-23780547297041048432012-09-19T22:55:20.123-04:002012-09-19T22:55:20.123-04:00I will have to pick up Cold City- as I understand ...I will have to pick up Cold City- as I understand it, the 1.1 version of the game adds in the material from the Companion. <br /><br />I wouldn't make that comparison necessarily. The PCs in the Esoterrorists certainly aren't anything like the protagonists in The Invisibles- they're mundane. Trained operatives but just with the agenda of stopping the horrors. The Esoterrorists themselves differ from the "Control" threat of The Invisibles in that they represent chaos. So I guess maybe there's a way to read the Eso's as a bad and twisted version of the Invisibles- but I don't think that analogy holds that well. Lowell Francishttps://www.blogger.com/profile/02359280169506945906noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-39648591382326615292012-09-19T15:31:39.195-04:002012-09-19T15:31:39.195-04:00Esoterrorists has always struck me -- from discuss...<i>Esoterrorists</i> has always struck me -- from discussions of it, as I've not read the book itself -- as being quite similar to <i>The Invisibles</i>; is that an accurate impression?<br /><br /><i>Cold City</i> is a wonderful game. The first time I played it, I got the same thrill I got from my first game of <i>Call of Cthulhu</i>, and given that the latter is my favourite rpg, that's high praise.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com