tag:blogger.com,1999:blog-4764158821384594980.post5012913150953926730..comments2024-03-29T08:12:28.476-04:00Comments on Age of Ravens: After the After: One Campaign Ends, Another BeginsLowell Francishttp://www.blogger.com/profile/02359280169506945906noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4764158821384594980.post-17368240001869930632014-03-05T00:28:54.289-05:002014-03-05T00:28:54.289-05:00I ran a zombie (Romero style) game for 2 years. We...I ran a zombie (Romero style) game for 2 years. We played 1 session every week. We rarely missed a session. Everyone loved it, my most successful game ever. But it was getting repetitive for me.<br />So at the conclusion of another fun chapter, I pulled out the Microscope book. They were unaware this would happen. <br />I said to my players "Where are we next? What has happened? Did the world recover? Did it get worse? You tell me." <br />We, mostly they, just finished creating the sequel. It picks up 20yrs later from Z day. New life in a campaign about the Undead. (-:Teresahttps://www.blogger.com/profile/01213481870704579199noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-88111243374778735492014-02-28T12:24:30.520-05:002014-02-28T12:24:30.520-05:00Use Shannon's idea and do a series of one-shot...Use Shannon's idea and do a series of one-shots. Each episode wraps up each individual character...even though the other characters would be present. Don't fade into and out of the different episodes. Let it be jarring. <i>Yes, you traveled half a continent to get to Edige's home, we're not covering that. We are simply diving straight into what happens upon your arrival and wrapping up things there.</i>Undeadhosthttps://www.blogger.com/profile/09131084242228738203noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-28028187528515790372014-02-27T21:13:14.378-05:002014-02-27T21:13:14.378-05:00I saw your post on that. Good to see that it spark...I saw your post on that. Good to see that it sparked everyone's interest. Superheroes are an interesting genre for the question. I've seen some setting where it would feel really easily to drop back in after a gap and others I'd have a harder time with. Lowell Francishttps://www.blogger.com/profile/02359280169506945906noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-3295842856564591082014-02-27T21:11:43.232-05:002014-02-27T21:11:43.232-05:00That's interesting. I'd hadn't occurre...That's interesting. I'd hadn't occurred to me to do a separate "epilogue" session for a campaign (One Year Later or something of that sort). My only concern would be about momentum- but thinking about it, that might work as a decompression technique. Lowell Francishttps://www.blogger.com/profile/02359280169506945906noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-30324019507049158602014-02-27T20:54:03.665-05:002014-02-27T20:54:03.665-05:00I'd let the characters have a bit of time to d...I'd let the characters have a bit of time to describe their actions and then leave it at that normally if it's more of a Game rather than a Character-driven story. If the group was really in the psychological mind-set, I'd probably run a session or two consisting of scenes they want to play out. The triumphant return to their father, the engagement and marriage of two PCs, meeting again in that tavern they first visited all those years ago....Shannonhttps://www.blogger.com/profile/00456068019298922261noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-21413844371801945932014-02-27T20:43:14.646-05:002014-02-27T20:43:14.646-05:00My friend William's Champions campaign univers...My friend William's Champions campaign universe is possibly my favorite setting for running Superhero games, one of my favorite genres.<br /><br />The last time I ran this setting, the campaign started out amazingly awesome, but it end badly. Frustracted by two or three of the five players and clearly not getting through to them not matter what I did or said, I pretty much threw in the towl about three or four sessions before the last. <br /><br />This past weekend, in need of a one-shot/fill-in game and very much in a Supers mood, I revisited that setting in a game of Champions that featured two of the old players and their PCs and one new player with a brand new PC.<br /><br />Invigorated by this session, everyone voted to start up a new Champions campaign, but they wanted to keep the setting the same. So did I to be honest, but I also wanted to retcon the entire last 'season' and certainly the finale.<br /><br />Instead we came to a compromise; Most of the events during the last leg of the campaign happened but the last two villains escaped and have not been seen since. The new campaign takes place three years later with the new PCs as members of a Justice League/Avengers type team instead of being a part of the SHIELD-like organization that originally existed in place of a superhero team (which the previous campaign focused on), <br /><br />I often find it very difficult to revisit old campaigns and continue them, though not so old settings or worlds. Those I can go back to again and again as long as I can come up with a new angle on things and get some time and/or spatial distance away from the previous incarnation.<br /><br />Great post Lowell!Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-53894486829190246222014-02-27T20:38:32.316-05:002014-02-27T20:38:32.316-05:00This comment has been removed by the author.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.com