tag:blogger.com,1999:blog-4764158821384594980.post8960038237729554094..comments2024-03-27T03:37:22.778-04:00Comments on Age of Ravens: The Place of Dead Games: GURPSLowell Francishttp://www.blogger.com/profile/02359280169506945906noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-4764158821384594980.post-7232807501141636882021-02-26T03:11:26.429-05:002021-02-26T03:11:26.429-05:00Buat para pemula untuk mengawali bermain game onli...Buat para pemula untuk mengawali bermain game online agar mudah, main aja di situs Dewapoker777 terpercaya.<br />Dewapoker777 juga menyiapkan berbagai tipe bonus yang sangat besar juga tentunya.<br />Caranya sangat gampang banget lho , cukup 1 ID saja kalian sudah bisa main dengan puas.<br />Mainkan Slot Online, Togel Online, Fishing & Live Casino<br />Situs Dewapoker777 juga menyiapkan jackpot dengan pasaran yang terpercaya.<br /><br />- Pasaran Malaysia<br />- Pasaran Macau<br />- Pasaran Hongkong<br />- Pasaran Sidney<br />- Pasaran Singapore<br />- Pasaran Singapore 45<br />- Pasaran Qatar<br />- Pasaran Malaysia Siang<br />- Pasaran HK Singa<br />- dan Pasaran Geylang<br /><br />Minimal Betting Togel 500 Rupiah.<br />Tersedia Promo :<br /><br />- FREEBET/FREECHIPS SETIAP BULAN KEPADA RATUSAN MEMBER [ DEPOSIT / NON DEPOSIT ]<br />- Bonus New Member 30%<br />- CashBack Kekalahan Live Casino Up To 10%<br />- Bonus TurnOver Slot & Tempat Ikan Up To 0.8%<br />- Promo Menarik Setiap Bulannya- Diskon Togel Terbesar [ 4D : 66% , 3D : 59% , 2D : 29% ] Bebas Invest<br />- Tersedia Grup Lomba Togel<br /><br />Contact :<br />Line : Dewapoker777<br /><br />Link : <b><a href="http://128.199.186.1/register" rel="nofollow">Dewapoker777 . Online</a></b><br />Link IP : <b><a href="http://128.199.186.1/register" rel="nofollow">http://128.199.186.1/</a></b><br /><br />Menang Berapapun Pasti Kami Bayar Langsung !!!Majala beritahttps://www.blogger.com/profile/00317634045161728023noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-85688895353290104482013-10-04T11:19:52.542-04:002013-10-04T11:19:52.542-04:00It is funny how a new edition of a game can have a...It is funny how a new edition of a game can have an effect on people even if it is never played. I have a similar feeling as the author about GURPS 3E vs. 4E and while 3E it was never our main game it was one of the candidates whenever a new game was started. Once a new edition was released that disappeared - no one wanted to buy new books but there also wasn't much interest in playing an "old" game. So neither one has made an appearance at the table in the last 9 years.Blacksteelhttps://www.blogger.com/profile/16289298640828309072noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-43318963076470011502013-10-03T09:37:54.238-04:002013-10-03T09:37:54.238-04:00And that isn't always true - If you think the ...And that isn't always true - If you think the D&D edition wars were bad, wade into the Shadowrun conflict - but I, who adored 3e and played it to literally the exclusion of all other systems after a time, have come fully into the 4e fold.Jason Packerhttps://www.blogger.com/profile/02240705069654358715noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-26710779113570316442013-10-03T09:31:07.114-04:002013-10-03T09:31:07.114-04:00The shift away from crunch in 4e is illustrated in...The shift away from crunch in 4e is illustrated in Vehicles being replaced/dropped, supers stuff being baked in to the Basic Set, and Psionics rules evaporating into the powers system. 2e stuck me as very limited and focused on a particular stripe of realism. I came back to gaming at the tail end of 3e and literally threw it against the wall in frustration-- you needed six books to run anything. With 4e Basic Set... everything else is truly optional again and I can pretty much run anything with the core rules anyway-- which it how things should be with GURPS anyway.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-13846321395636920832013-10-03T00:37:19.316-04:002013-10-03T00:37:19.316-04:00That's an interesting take on it. As a 3e vet,...That's an interesting take on it. As a 3e vet, certainly that wasn't my perception when I went to try out 4e. And I bought in fully, buying and reading multiple books (even replacing them after the fire). And certainly it felt much more crunchy and gear head focused- certainly more than 3e and harder to smooth out the edges. But I also stopped buying after GURPS Thaumatology and Martial Arts 4e- more recent material may have taken a different tact. Lowell Francishttps://www.blogger.com/profile/02359280169506945906noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-11458692089785669302013-10-02T19:51:11.237-04:002013-10-02T19:51:11.237-04:00I'd argue that 4e pushes a lot of support for ...I'd argue that 4e pushes a lot of support for the non-gearhead, non-number crunchers. There is a lot more support for dramatic play and rules-light play than 3e. I write a lot of crunchy stuff, but I also explicitly write rules that support non-crunchy non-detailed play - and run games with both. I think "4e is is 3e for gearheads" is a real disservice to 4e. This is not to say it's the game for you, of course.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-3359254359052308852013-10-02T19:43:27.412-04:002013-10-02T19:43:27.412-04:00Amusingly enough, GURPS 3e is one of those games I...Amusingly enough, GURPS 3e is one of those games I loved, but I'd never play again. Unlike you, though, it's because I really love what 4e did with the system. I found it made everything much easier, including chargen. So the change caused you to abandon GURPS, but for me, just to toss 3e to the curb for what I feel is a much-superior iteration of the game.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-58440883573707395492013-10-02T18:31:46.527-04:002013-10-02T18:31:46.527-04:00Yeah...::sigh:: Yeah.
GURPS 3e was the second RP...Yeah...::sigh:: Yeah. <br /><br />GURPS 3e was the second RPG rulebook I ever bought. I was a total newb to gaming, but I could already see the appeal of a flexible, "universal" system, and I was quite taken with the possibilities offered by the character creation system.<br /><br />I could never really sell it to my group at the time, however. I actually welcomed the advent of 4e, because it collated and streamlined all those disparate rules that had accrued over 3e's run into two core books, and it felt like a chance to give the system a fresh start. Also, I think they've done a pretty good job with the supplements of just building off of what's in Core rather than inventing whole new systems whole cloth, so that's admirable. (Of course, this has its own downside, as seen with Thaumatology.) But, as you indicated, 4e seems to have moved the system firmly into the camp of the gearheads and the number-crunchers (the system's core audience these days, so I can't really fault SJG, but still...).<br /><br />If I could reach a point of being a sort of walking encyclopedia of GURPS, I'd probably make it my sole system. Because I'm still in love with the system's flexibility. But a lot of the people I game with aren't into it for the mechanical side. If I gamed with a bunch of crunch-lovers, that would be a different story, but GURPS requires a certain <a href="http://dungeonfantastic.blogspot.com/2013/03/how-to-be-helpful-gurps-player-during.html" rel="nofollow">medium-high level of rules buy-in</a> from players if you want to play it "conventionally" (i.e. without designing everyone's characters for them or being the only person in the group who knows the rules).<br /><br />Plus, every time I read <a href="http://gamingballistic.blogspot.com/2013/05/melee-academy-combat-grappling-and-wait.html" rel="nofollow">detailed system discussions and dissections</a>, I am reminded that I <i>too</i> have my limits in terms of crunch. I like crunch in concept, but my actual tolerance level is pretty low in practice. BRP and Savage Worlds are much more my speed. Plus, they're more forgiving of player or GM rules mistakes; I once ran an "intro combat" with boffer weapons that should've ended after 3 turns and instead turned into a brutal slugfest, ending with a PC breaking a leg, because I mis-remembered a couple injury rules.David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-89818346104496314362013-10-02T17:33:30.338-04:002013-10-02T17:33:30.338-04:004e was utterly horrible in my opinion, and killed ...4e was utterly horrible in my opinion, and killed GURPS for the majority of gamers worldwide. Anonymoushttps://www.blogger.com/profile/17351640470092339739noreply@blogger.comtag:blogger.com,1999:blog-4764158821384594980.post-70503122825956347882013-10-02T16:47:12.400-04:002013-10-02T16:47:12.400-04:00The campaign I play in uses GURPS 4E, and the GM h...The campaign I play in uses GURPS 4E, and the GM has even become a regular on the SJ Games boards. Two of our players have taken great joy in the main magic system, which makes them far more deadly than any of our fighters. Glue trap, followed with either Fireball or Rain of Stones (spell names from memory, I'm not the wizard).<br /><br />I was really disappointed with GURPS 4E Thaumatology too. It promised to include the Ritual Magic System from 3E sourcebooks like Voodoo but instead gutted it and made it part of the regular magic system. 3E Ritual Magic was great, though I've never seen it in play. Effects tended to be literary instead of mathematical: something truly good or bad happens (unexpected injury or monetary windfall), use your imagination at the table to describe what.<br /><br />Totally agree with your review.Gene Hahttps://www.blogger.com/profile/07389258008505629339noreply@blogger.com