A first exercise in thinking about a different Vampiric Conspiracy for Night's Black Agent's.
THE INCIDENT
In  1987 a team of researchers were called by church authorities to  investigate a decrepit Catholic Church in an undisclosed northern  European city. The facility itself had effectively fallen off the map  until the death of the final priest operating there. When local  authorities contacted church bureaucrats about the dispensation of the  church, a mid-level auditor was dispatched. He investigated the location  and quietly called in a team of scientists to examine what he'd found.  The details of what transpired there have never been made public: the  church auditor went mad, at least a dozen graduate students assisting in  on-location research died, along with three professors. Only two beings  made it out of there, and one of them wasn't human.
That  creature vanished into the night. It had been for the moment, stopped  from its plan to call forth the Anti-God and bring about the destruction  of the world. It had been reduced, cut off from its power- the sad,  cast-off trappings of a force of once incalculable power- essentially  Satan's Blood possessing one of the survivors of that incident. In the  almost twenty-five years since it's escape, the Blood has been working  to secure a power base for itself and to set in motion the devices  necessary to rip open the gates between worlds and allow the greater  darkness into this one.
THE VAMPIRES
The Blood
The  primary vampire and head of the pyramid, it essentially is Satan's  Blood in a human body. The Blood is powerful, but can only exist in a  single physical being at a time. It moves between bodies through the  transfer of its essential fluid. It doesn't do this that often, mostly  because of the difficulty of making arrangements and maintaining cover.  The Blood doesn't interact as a human, in fact it doesn't really speak-  instead it gives mental commands to the Infected in its service. The few  non-Infected who interact with it have the impression of having had a  conversation with someone, but without specific details recalled. The  more they think upon it, the more dread they feel.
The Blood keeps dwells isolated on an far northern European estate (picture the household from Girl with the Dragon Tattoo).  From there it works and pulls strings trying to generate the capital it  needs to carry out its eventual plan, the alignment of various  electronic devices to open a gate and allow its father back through to  devour the earth. In the meantime, it prepares the earth, creating  places where the mindless and the chattel can be managed for the  culling.
The Blood has a number of visible effects, causing by  its own nature as a being which bends space-time. Mirrors and reflective  surfaces ripple when it approaches, like the surface of a lake. As  well, those who hunt the Blood, and who have come into contact with the  Infected will eventually begin to be haunted, but this is not The  Blood's doing. Instead, they will begin to suffer future visions- bad  and grainy transmissions and warnings from a future where the Blood has  won. This may test the stability of the agents- but may serve as a  source of clues or information. They may be able to use this to find  others who have fought against them, probably in sanitariums.
Free Powers:  Darkvision, Dominance (limited to Infected, Touched and Mindless),  Infection (creating Infected), Regeneration, Vampiric Speed, Strength,  Temporal Distortion, Acidic Blood (for the fluid outside the body)
Other Powers:  Body Jumping, Mental Attack (Confusion, Loss of Identity)
Banes:  The Blood should be significantly tougher than normal. It cannot be  killed by normal means- but it can be trapped. In particular, the fluid  which makes up its essence can be contained in a ritual constructed  mirror vessel.
Signs: Distortion of mirrored surfaces, visual  distortion in recording devices, the greenish fluid which contains  itself when it transfers.
Requirements: The destruction and eating of  souls on a monthly basis. Eventually bodies the Blood possesses will  burn out and collapse, but this can take years. It has time to make  proper preparations.
The Infected
The Blood can  only imperfectly reproduce- can only imperfectly create senior level  agents for itself. For all intents and purposes, these agents are the  Blood, but a lesser version. They have little in the way of independent  will or thought, a factor which makes them somewhat uncreative. The  Infected have been created by direct fluid transfer from the Blood. This  destroys the host body's mind within a matter of moments. They can  mental communicate with other infected or the Blood within line of  sight, but otherwise must use other methods to receive orders and  exchange plans. The Infected can be detected by birthmark like bruising  appearing somewhere on the body. Usually these take the form of an  occult symbol.
The Infected have access to several different  powers, however they have a major drawback. When they spend Aberrance to  power an ability, they gain a permanent blemish, deformity or mark.  This might be boils, it might be bloating, it might be a pulsating  wound. The most basic of these can be concealed, but over time, they  destroy their own effectiveness if they exert themselves too much. At  this point, they must take on a new body, by direct exchange of fluids  with a target. The previous body will then fall away and suffer a series  of grotesque transformations before boiling down into a ichorous stew.  To sustain themselves in a body, even without using powers, the Infected  must feed every two weeks or so,  absorbing energy through the fear and  terror given off by murder. An Infected create new Infected, usually to  replace itself. Otherwise this is an involved process, requiring the  Infected make itself vulnerable They can however create lesser copies of  themselves, the Touched.
Free Powers: Darkvision, Dominance (limited to Touched and Mindless)
Other Powers:  Infection (creating other Infected takes time, energy and ritual);  Infection (creating the Touched is a Plague-like attack, requiring fluid  transfer); Vampiric Speed, Regeneration (through Aberrance Spend),  Strength
Banes: while tougher than normal, the infected can be  killed through normal mean if enough damage is done quickly- and their  fluid is kept from splashing
Compulsions: Infected can be  distracted by mirrors, objects which fascinate them. Depending on the  size this may hold them in place for a time. They're reminded of the  Other Side where the Anti-God dwells.
Signs: The most potent of the Infected may also cause a slight ripple to mirrors when they come close to them.
Requirements: feed on the stark emotional energy of a death, usually a murder they've committed close up.
The Touched
The  Touched are essentially husks who can carry out the simple mental  commands of Infected within range. These commands are non-verbal. The  Touched have little in the way or skills or powers, but suffer no pain  and effectively serve as fast meat shields for their master. Any  Infected can only have a number of Touched operating for them at one  time. The GM can base this on the Infected's relative importance or  longevity, but shouldn't be more than the number of agents. While the  Infected can pass as human, at least until then begin to show marks, the  Touched begin to decay shortly after being turned.
The Mindless
Large  groups or swarms, such as rats, flocks of birds, or insects can be  commanded by The Blood or the Infected. This is s free power, but the  Infected can only do this for a short time (a few minutes) or until some  significant distraction or noise shakes the swarm into consciousness.  This can also be used to command groups of human beings- crowds,  gatherings, people working in a mindless state, those with mental  problems or compromised self-identity.
GM NOTES
First, apologies to John Carpenter's Prince of Darkness.  This is a rough first attempt, trying to come up with a fairly narrow  vampiric group with a single master at the top level. I'll have to think  about the various links in the chain moving up- but the conspiracy  clearly needs money and victims. The Big Plan, the construction of a  massive reflector or mirror for the Anti-God to come through should be  something appears in pieces through the campaign. Research institutions  or universities ought to appear scattered throughout the chain- perhaps  crazed mathematicians. I imagine this as a game with a fairly limited  and set arc with a final confrontation on the frozen tundra. The GM has a  couple of tools for linking the PCs- the story and any survivors from  the original release of the blood and the broadcast from the future.
 
 
 
Prince of Darkness is one of my favourites too so I love what you've done with it.
ReplyDeleteI have a hard deciding between that and The Thing as to which sticks in my head more firmly. Both have images that creep up in nightmares for me from time to time.
ReplyDeleteGenuinely creepy... good stuff.
ReplyDeletePrince of Darkness scared the living daylights out of me, so I think playing in a game like this would be a powerful experience. I like your ideas on this.
ReplyDeleteI've flicked through the PDF and like what I've seen thus far. I'm tossing around some ideas for a game set in Barcelona. I'll post when I've got something cogent. In the meantime, I really want to read more about The Blood.
I'm not sure what it is about PoD- and I'm almost afraid to go bad and watch it again, in case my memory betrays me. Barcelona sounds excellent- there's so my awful history in Spain and Portugal that you could pull from.
ReplyDeleteI expect eventually I'll sit down and actually work out the Conspiramid for the Blood.
Very cool.
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