I'm tracking my Superhero G+ campaign closely for a couple of reasons. First, I plan to use this concept again in the future. Second, I want to figure out what working with a different context (online vs. tabletop) does to the gameplay. Third, I hope to offer perhaps some help or spark for other people planning on running games like these- and perhaps help them around some stumbling blocks.
As I mentioned before, I think combat's the easiest part of running online, especially if you have tools like Tabletop Forge. Maps and tokens go a long way to holding attention. Mysteries and interactions don't necessarily offer visual cues. So you can potentially lose players- or even lose yourself in the moment, especially because you don't have the secondary indicators of body language and expression from your players. I'm thinking about ways to do perhaps "mind mapping" or note presentation for these segments.
Last week, since I expected some heavy investigation, I broke up the chucks with some NPC interactions- one per player. I had pictures for the NPCs ready to pull up to illustrate and to signal who was on deck at that moment. I wanted the players to have a chance to develop their background (by showing how they reacted to NPCs) and give them a spotlight for a moment. It also nicely split the session into three parts (follow up, NPCs, new leads). Below I offer some notes on how I handle investigation skills as well as a summary of the session (including those NPC interactions).
INVESTIGATIONS AND SKILLS
I wanted to go over how I handle skills in Mutants & Masterminds. I tend to read these more openly than the book suggests; d20 systems often suffer from this problem. Skill can be used in different contexts- based on the situation and the player’s narration. In the case of a mystery, you can take several different approaches. I’ll also mention some key feats to back these up. I tend to borrow the model for investigations presented by the GUMSHOE system, with Core Clues which provide links and general clues.
The game offers two perception skills: Notice and Search. Notice
is most often used to spot a surprise or catch something hidden in an active
situation. I’ll often roll for that. I use this rarely for investigations;
instead we check it to see if you realize something as you move through a
scene. Search is a more active skill- it is used for tossing a room, looking
for secret doors, or trying to find concealed cameras. Search implies time.
Search doesn’t have forensic precision, but can be a useful fall back for
tossing a scene. Thor going through the rubble is a good example of Search, not
exactly methodical or organized.
Keep in mind that if you investigate something, I’ll often
try to clarify that you’ve eliminated a particular possibility. That kind of
research is just as important as uncovering something new.
Gather Information:
This is the go-to skill to finding things out. It represents picking up word on
the street, talking to sources, searching on the internet, or going through
records. If you want to get a general sense of things, go to Gather Info.
Investigation: It
represents more sophisticated techniques and channels. On the one hand, it
implies forensic training. Making an Investigate roll at a scene can
potentially offer more reliable, detailed, and precise information than making
a simple Search roll. It suggests an organized approach. Investigate also
suggests access to certain deeper sources (like background checks, databases,
lab comparisons, and so on). It can be used in place of an appropriate Craft
skill for analyzing things. Investigation can also be used to simulate “Cop
Talk”- meaning that it can be used as an interaction skill with investigators
and police.
Diplomacy: If you
have a reasonably friendly contact or NPC, diplomacy can be a useful skill for
getting information or assessments from them. You can also use Diplomacy as an
investigative skill if you can reasonably explain the persons or group you’re
going to talk to and your character would logically have established
connections with them. The burden’s on the player to set this up. For example,
something strange has happened which might have been an elaborate set up.
Mister Miracle might reasonably say that he has strong connections in the Stage
Magician community, so he’d like a Diplomacy check to speak with people there
to see if they know anything.
Bluff: The “Fast
Talk” of this system- often used to wheedle information or other things out of
NPCs. It has a combat component as well (used with Feint). If, for example,
you’re impersonating someone to get information, I might have you use Bluff or
just use it as a complementary skill. Useful for gaining access to places and
things. If you’re incorporating a lie in what you’re doing, I’ll likely have
you use Bluff over Diplomacy. Bluff can be aggressive convincing, which often
means the target will realize later that they may have made a mistake.
Intimidate:
Requires a pretty specific situation, and highly affected by the context.
Aggressive, so can generate blowback if badly done.
Sense Motive: This
is a key skill- used as resistance against most interaction affects (Bluff,
Intimidate, Feint, Trick, etc.). Sense Motive is “human perception” and can be
used to assess the reaction of a target. If you’re interacting with someone, I
may ask for a Sense Motive to pick up on details of behavior or important body
language. This is excellent for getting a read on someone and their behavior
(for example if you’re tailing them).
Profession/Craft:
If a topic falls under a particular Craft or Profession, having the narrow
skill related to it will obvious be helpful and offer more detailed
information. Depending on the circumstance, you can also use your relevant
skill in place of another interaction skill when dealing with other members of
that group. For example, Craft (Chemical) could be used for talking to Chemical
Engineers or Industrial Chemists.
Computers: Finding
stuff online or in general circulation is based on Gather Information.
Computers is used for several more specific purposes. If you know of a secure
system or database which has information you want, you can make a check to
break in. Depending on the security, you might want to set up a “caper” to give
yourself bonuses. Computers is used to located information on a system you’ve
accessed. Analysis and assessment of that file or information may require
another skill.
SESSION SUMMARY WEEK FOUR (7/18)
Fenton Follow Up
The group made sure things had been
dealt with properly regarding Fenton. The double they’d seen at the beginning
of the fight made them suspect the villain might have arranged some kind of
last ditch escape. Mr. Freeze gave an interview to the media, and the group ensured
the safety of the rescue workers and site specialists before being moved
off-site. While the Heightened Crimes Unit was at least responsive, the got
more of a cold shoulder from the DHS personnel, who came in to lock down the
scene.
The group gleaned several pieces of information from the
interactions. 1. A comatose Prof. Fenton was taken to Faulkner House- kept
sedated for the moment- to be secured. 2. Fenton had no conventional
“computers” on site. However HCU investigators did find evidence that Fenton
had been making notes and looking into two areas. First, the current gang wars-
especially those involving the Penguin, the Triads, and the Devilfish. Second,
the LexCorp Space Laser under development. 3. The “Black Hole Generator”
collapsed in on itself, leaving few traces. 4. The DHS called in STAR Labs to
oversee the removal of materials from the site for examination.
The group also discussed a “name” for the group, resulting
in little or no progress on that front. In fact, we made have made negative
progress.
NPC Scenes
Mr. Freeze returned to LexCorp, where CEO Franklin Richards
called him into a meeting. He asked Freeze if he would be willing to change his
status from employee to consultant, in order to insulate the company from some
liability (a luxury, Richards pointed remarked, Tony Stark didn’t have to worry
about). Freeze and Richards exchanged some sharp word- with the latter making
clear his position on weaponization and the fact that LexCorp employees had
caused the “incident” with his wife. Richards said that those people had been
holdovers from the previous administration and had been dealt with. Freeze
agreed to the new role, but wanted his lawyers to look over the additional
non-compete materials.
Thor, in his Donald Blake identity, took the subway into
work. On a packed train, he found himself face to face with Loki, dressed in a
business suit. They exchanged barbs, with Loki relaying his stepmother’s words,
asking for Thor to beg his father to allow him to return. Thor declined and
pressed Loki on the “secret mission” which brought him to Middenheim. Loki
revealed that he’d been released and sent here by Odin himself. Finally he left
with a cryptic message, telling Thor that the Bifrost would be sealed soon and
that a war was coming.
Mister Miracle found Sonny Sumo had returned and was in the
midst of arranging repairs to his dojo (damaged in the bug attack). Sonny asked
about Miracle’s decision to not only become a “superhero” but also to join a
supergroup. They spoke about Thor and his role in the mythology of the Fourth
World. Miracle speculated about the coming conflict and what that could mean
for this world.
Tony Stark took a break, but was immediately roped into a
social event to cool investor fears. With a hastily scooped up model on his
arm, Stark attended the gala function. He worked his magic- calming frightened
board members, worried about this new super-gang. Later Stark found himself
approached by the striking Ularia Spica, a scientist at STAR labs. She
mentioned that several large and intact pieces of equipment from Fenton’s labs
had been brought in that day. She could offer no other information, as that was
under the auspices of another division. Spica did mention that STAR labs had an
“off-the-books” department devoted to analyzing and figuring out Stark’s Iron
Man armor.
Nightcrawler, still considering Sarge Steel’s offer of
recruitment, was approached in his hotel by another mysterious strange with a
steel hand. Introducing himself as Forge, he spoke with Wagner regarding the
present treatment of mutants and metahumans. He wondered if joining such a
visible group of superheroes was the right choice to make? Forge suggested that
Wagner might consider instead a group devoted to mutant rights, led by a mentor
he wouldn’t name as of yet. They called themselves “The Brotherhood” and
invited Nightcrawler to contact them in the future if Nightcrawler changed his
mind about joining the superteam.
New Investigation Leads
Mr. Freeze and Mister Miracle approached the DHS in order to
gain access to Fenton. Luck was with them, and Director Ziegler was out of the
office, leaving them in the hands of his assistant Ms. Fields. She reluctantly
agreed to allow them monitored access. The pair went to Faulkner House where
they found Fenton still in a coma (and apparently kept in check by some strange
DHS devices). When Miracle used the Mother Box on Fenton, he discovered that
Fenton’s body was effectively brain dead. His mind had move “through time” to
another when. Though they didn’t quote have an explanation for what that meant,
it did suggest Fenton was out of the picture for the time being.
Tony Stark looked into the question of the rare microscopic
Vibranium K which Fenton had utilized. He check and cross-checked records,
eventually tracking things back to two possible leads. One he confirmed as the
supply line for Fenton’s underground operations. The other didn’t seem to fit
Fenton’s MO. Instead it seemed that the second shipment had “fallen off a
truck” in transit.
Nightcrawler and Thor rechecked the third and undemolished
building from their earlier investigation. They found the mental signal relay
and a webcam. They were able to confirm that this was part of Fenton’s set up,
but didn’t seem to be active now, suggesting that the group had managed for the
moment to put a stop to Fenton’s activities there.
Mister Miracle and Thor looked further into the Zoravian
Baltic connection. They figured that Baltic had been looking into other
conspiracy leads (revolving around secret NY societies of old) and had
uncovered the existence of the tunnels. Unfortunately for Baltic, Fenton had
discovered and was making use of those. Baltic had apparently alerted the
criminal, resulting in his murder. The pair of heroes spoke with Baltic’s
widow, who grudgingly granted them access to her husband’s papers.
Unfortunately most of his more valuable pieces and notebooks had been removed
for auction. They went through the remaining scraps, and found only one lead-
the name of a fellow conspiracy theorist (Donny Vaccarino) Baltic had been in
contact with.
Nightcrawler and Iron Man looked into the missing Microscopic
Vibranium K. They led them to an underworld fixer who works with high-tech
materials, Annastazia Vladimirovna. She recognized both of them and their
reputation. After some negotiation she confirmed that the material had been
stolen- not for resale, but for in house use- by The Penguin. He was currently
engaged in a serious battle with Devilfish and had hired in some outside help.
That aid included Russian Expats possessing power armor, not unlike Iron Man’s.
Previous Superhero: Year One Posts
Tabletop Forge/G+ Tools (Part Three)
Tabletop Time Estimation (Part Four)
Investigations and Villains (Part Five)
Detective Skills & NPC Skills (Part Six)
G+ Advice & Catch-Up (Part Seven)
Underestimating Effort (Part Eight)
G+ Investigation Session (Part Nine)
Should the GM Write Session Reports? (Part Ten)
The Starro My Destination (Part Eleven)
Tabletop Time Estimation (Part Four)
Investigations and Villains (Part Five)
Detective Skills & NPC Skills (Part Six)
G+ Advice & Catch-Up (Part Seven)
Underestimating Effort (Part Eight)
G+ Investigation Session (Part Nine)
Should the GM Write Session Reports? (Part Ten)
The Starro My Destination (Part Eleven)
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