On the G+ Kingdom
group, Ivan Vaghi posted about Ars Magica-like
seeds for the game. I’ve written a little bit about how I would use Kingdom for Changeling the
Lost or Legend of the Five Rings.
Ben Robbins mentioned a couple of APs (I think) that have done something like
that. He suggested that the “Winterhook's School for Wayward Wizards” in the
book could be customized for it. I’ve had a chance to play Kingdom three times
now and each time I’m left wanting to play more. I’ll try to write up my
experiences with it in the future. You can see the video sessions for two of
those- The Daily Sentinel and Battleship Orion here.
Ars Magica, IMHO,
is the grand-daddy of community game. Certainly early D&D had some rules
for that and establishing characters as lords as they rose in level. But Ars
really created tools that others have borrowed from. It’s also a great game to
look at to see how changes in editions have really shifted the tone of the
game. The second edition sourcebooks remain some of my favorite fantasy books,
but they look weirdly anime in places.
I suspect doing an Ars
Magica/Kingdom game requires a shift of focus. In Ars Magica, despite the troupe play and Covenant structure, you can
still have characters with a strong sense of individualism. You might have a
reluctant PC who hopes to leave for another covenant or realm. In Kingdom, the
characters have to be tied with some finality to the Kingdom and balance its
survival with their own needs. You’d also want, I think, a pretty diverse cast of
characters, though I imagine an all-Magus Kingdom
game would be funny for their potential distance from the populace. Finally, I
think you’d want a decent-size covenant to allow for plenty of power shifts and
tensions.
So here’s a potential Ars
Magica Kingdom Seed. It assumes knowledge of the setting- and leaves things
pretty open. I think you could modify it to work with any Tribunal, tailoring
it to the issues of that region. Sourcebooks for Covenants like Mistridge or Covenants might also
be useful references. I’m also putting up a version of this as a Google doc in case anyone wants to play with it or save a copy for themselves.
CUSTOMIZE
Our covenant is [In the first blush of Spring/ Well-seasoned
and at the apex of Summer/ Showing its age and entering the long Autumn/ In the
darkness of Winter and hoping for a rebirth).
We’re located within the [Select Region] Tribunal. Note: you can see here for a full list of the Tribunals. These impact the kinds of threats and flavor of the
game. Players may wish to optionally further define location, based on their
experience and knowledge.
Our covenant is [Dedicated and focused in our service to
House (choose a house)/ Mixed but loosely under the auspices and authority of
House (choose a house)/ Independent and without primary allegiance to any
House. ]
Our covenant is [modestly sized and tightly packed/ of
goodly size with some room to expand/ large and sweeping]. It is located in [a
faraway area in the middle of (a forest; a faerie forest; a valley; a desert;
on an island; a lake or river; a swamp; on a mountain)/ closer to civilization
and with an interesting feature (pick from previous list; in the dominion of
farmers; underground; well hidden)/ in a city]. We [rely on concealment to keep
us safe/ have some magical established protections/ have modest physical barriers
to secure us/ live in a fortification or fortress].
The surrounding community [is unaware of our presence/ has
heard rumors of our existence/ knows and fears us/ works with us quietly/
remains hostile/ has a ruler who has struck bargains with us].
THREATS
In some ways this will depend on the Tribunal and Location.
But I think some general threats can be come up with a developed- perhaps also
a list of one or two tied to particular areas.
- Flamen agitation for power or control.
- A plague sweeping through the region.
- Angered faeries seeking revenge.
- Depletion of the locale vis resources.
- Famine gripping the countryside.
- Impending foreign invasion.
- Rival Covenant or House seeking control.
- Breakdown of the facilities.
- Discord among the Turb.
- Church Inquisition and Influence.
- Local Banditry.
- Apprentices practicing restricted arts.
- Twilight-struck senior mages.
- Refugee mages from a fallen Covenant.
- Diabolists practicing in the area.
- Depletion of Covenant Resources.
- Increasing demands from the Tribunal.
- Liege lord asks for more gifts or wealth.
- Merchant contacts threatened.
- Haunted or Cursed Sections.
LOCATIONS
- The central well or fountain
- The high tower of the Senior Magi
- The hall of the concillium
- Nearby haunted ruins
- A sacred glade
- The kitchens
- The Grog’s quarters
- The apprentice’s chambers
- The certamen field
- The stable.
- The entry hall
- The dungeons
- The rampart.
- The dining hall
- The library
- The storehouse
CHARACTER CONCEPTS
Magi are an obvious choice, shaped by their House and
training. But there’s some real pleasure to play out the other competing
interests of the Covenant.
- Popular Apprentice who Leads Others
- Captain of the Guard
- Experienced and Lame Bard who Makes This His Home
- Foreign Scholar
- Steward of the Household
- Custos to a Senior Magi close to Twilight
- Excitable Flamen Who Demands Action
- Grizzled Veteran Sergeant
- Persecuted Physker
- Ambitious Craftsman
- Worldly Mage Diplomat
- Keeper of the Artifacts
- Gifted Huntsman
CROSSROADS
- Sell artifacts and relics to pay for food.
- Reduce/increase the number of grogs.
- Intervene in local civil war.
- Fight back against faerie incursions.
- Exploit the resources of a nearby sacred site.
- Give in to the demands of the Tribunal.
- Take in refugees from another Covenant.
- Hand over Custos who committed a serious crime against locals.
- Shelter a falsely accused witch.
- Accede to the liege lord’s demands.
- Spend resources to reinforce the walls.
- Seek out new trade contacts.
- Offer food to famine-struck communities.
- Utilize the haunted/cursed section/resources of the Covenant.
- Actively hunt for diabolists.
- Remove a crazed senior magus
The write-up structure reminds me of the write-ups for Drama System. And, actually, a few plays of Kingdom has really helped me wrap my brain around how a Drama System game might play out. Except now I love Kingdom....
ReplyDeleteI look forward to hearing about your further experiences with Kingdom.
ReplyDelete