BRAVO PERFORMANCE
Games on Demand at Origins has always been great. This year
it transformed to awesome. The cattle-call line-up system of previous years
made things painful at times. It worked but required folks to get there an hour
or more early. Games on Demand pushes people to try new games, but if you’ve
been in line for 90 minutes, not getting a game you know & want created
grumpy folks. This year they shifted to the Boarding Pass system used at Gen
Con.
Attendees show up at most a half hour early to get a pass
with a letter. When the session begins, the hosts draw random letters. When you
letter’s drawn, you go up to make your pick.
It worked even better here than at GC. Some of that comes
from how Origins sets things up: four hour slots with solid good breaks between.
Gen Con doesn’t really have breaks. Combined that with overlapping two-hour
slots and you have a logistical PITA. A two hour game’s going to lose about ten
minutes at the start and you’ll want to wrap it ten minutes early to let people
get to their next event. So you end up with more like 90 minutes
The Origins organizers did an amazing job this year. Despite
the challenges of GAMA (not giving info on advance ticket sales, not providing
LARP space quickly), it ran like clockwork. They’d gone with a shorter period
for GM recruitment which had worried me. The initial list looked slim, but the
end result worked. Every session I saw had just enough seats for those who
showed up. They had few games not go off and I only heard of one or two people
not being able to get in. They scheduled excellently, giving the GMs gaps
between sessions. So awesome.
Once again I took the table-tents Rich and I designed. They’re
postcards which can be folded to present your character’s name and record who
you played. On the reverse side we have tasteful adverts for Age of Ravens and
The Gauntlet network of podcasts. They went over well and the GoD crew nicely
allowed us to put those out again.
I had only one problem, something I’ve seen before. Both
Games on Demand Origins & Gen Con make an effort to be inclusive and provide
tools to handle table problems. There’s a list of participation rules on the
table as well as an X-Card. They do an all-hands meeting where they talk about
these and the importance of explaining and using them at the table. That’s awesome.
I always mention the X-Card in my opening spiel and stress its importance to
Games on Demand. I check in to make sure everyone knows how it works and
usually give an example.
Three times now I’ve played with game designers who ignore
this. They don’t bother. Two of those three times I would most definitely have
X-Card’ed shit at the table, especially the rapey crap present at a table with
my wife and niece. It bugs me because there’s a social contract: you want to
run at Games on Demand, we have minimal standards established. If you don’t
want to use those, that’s cool, but maybe you should be running somewhere else?
I don’t know. It bugs me. Anyway. A little thing.
GAMES WERE DEMANDED
As I posted before, I took Magic, Inc (my game) and Tales
from the Loop as my two picks. For back-up I’d brought The Veil and Before the Storm.
As Rich predicted, TftL got picked the first three times. It’s a sexy and new
game, plus it didn’t seem to be run anywhere else at the con. In fact, Modiphus
had no presence whatsoever so you couldn’t find copies or it or any of
the other excellent Free League Games. That’s dumb. I’d expected they’d have at
least made arrangements for an attending vendor to have them.
When it came time for my fourth session, I crossed out Tales from my menu. I still wanted to
leave players a choice, so I offered The
Veil…which of course got picked. On the one hand I dug it and it gave me a
chance to try out the revised Veil
playbooks I’d done. On the other, I’d have loved to show off Magic, Inc and Action Cards. I’d put a lot of work into that. I’ll have to
remember that for next year: be bold.
I loved Tales from the
Loop at the table. I learned more about how to frame and run it each
session. Every table was awesome—my first session I ran for Christopher Sniezak
(Misdirected Mark), Pete Petrusha (designer of Dreamchaser),
Nikki Lewandowski, Tom Flanagan (Knights of the Night), and a fifth player
(whose name I didn’t get because I’m a terrible person). Each of the three tables
handled the scenario differently. I’m going to write up a larger post about Tales, so I’ll hold off on much detail. The Veil also went well. I need to make
a couple of changes to the playbooks. In particular they shouldn’t be
double-sided. Rich pointed that out to me. I may make the main sheet landscape
on a legal-sized sheet and put the moves letter sheet with portrait orientation.
That will help separate them.
I only played one session this year, Atomic Robo with Mike Olson. Sherri played that with me as well. I
run Fate very different from him. I’d
only run it, never played it with someone else GMing. I love Fate, at least the way I handle things.
The differences struck me: an emphasis on the economy, resource tracking,
slowing down to check rules specifics. I had a good time and Olson had an
amazing frame for the adventure. Overall it made me more confident about the
way I run Fate. Sherri played Familiars of Terra (great game, weak table);
Tales from the Loop; Atomic Robo; and The Veil. Her game of the show was a session of Velvet Glove with Brendan Conway (Masks) as the MC and Rich Rogers, Jason
Cox & one other as her fellow gang members.
ANXIETY’S LAST WORD
For anyone who has anxiety about running online rpgs, I want
to tell you something. I've talked a little on the blog about my anxiety issues. They’re serious enough that I medicate to keep from freaking out.
Having Sherri around makes things easier. She keeps track of my level of panic.
Despite that I've run at Games on Demand Origins and Gen Con the last several
years. Before that I demo'd at cons for Eden Studios. I enjoyed that, but I had
to force myself to. Inevitably the two hours leading up to a session were a
nerve-wracking crack-up time. I'd pray my event wouldn't go off. Even at
Origins 2016, with both Sherri and Rich in my corner, I still had a sick
feeling in the pit of my stomach. At GoD Gen Con last year, I ran back and hid
in my room between sessions. I played only once and that was because I really
wanted to see Anna Krieder run.
This year…nothing. I’d lost the terror. I fretted, as I
always do, because I'm naturally a fretter. But no fear. No panic, No impostor
syndrome. Just the hope I’d have a cool table and they'd dig it. I ran four
games and hosted an additional slot. I had a great time.
I know why. It's because I've been running so many online
games for The Gauntlet Hangouts. That exercise, that practice, has eased my
worry and anxiety. I run online two-three times a week, rain or shine. It's
made me a better GM and a calmer convention gamer. Some of that comes from the act of doing it
and some from having a consistently excellent, supportive, and enthusiastic
pool of players. It won't work for everyone, but it has for me and it’s made me
even more grateful for everyone here.
If you’re nervous about running online: do it. Find a solid
community which shares your gaming interests and run games. It’s purely
anecdotal, but it’s made my life better.
I talked with many amazing
people and missed many others. It was the best con I’ve been to. If you went to
Origins, how was it?
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