While I love running in my own worlds some published settings
click for me. They overcome my desire to create and GM something I’ve come up
with: Star Wars, Fading Suns, Changeling the Lost and especially Legend of the
Five Rings. Some object to L5R’s mish-mash, but I like its space for
play and approach to mixing fantasy and samurai. Of course with a world this
big and this many writers you end up with some contradictions. I’ve been
hitting those in the recent elements series (The Book of Earth, The Book of
Air, The Book of Fire). So I’ve been thinking about how to reconcile those
problems and decide what my Rokugan looks like. Right now I’m trying to figure
out what the Shadowlands should be in my campaign.
I love the concept of the Shadowlands. It gives a foe PCs can
beat, but cannot truly defeat within a campaign. Because Fu Leng’s realm exists
as a force of nature that doesn’t feel like GM fiat. Players accept it as an
evil to be fought and re-fought. That repetition doesn’t make it any less scary.
The Shadowlands contagious nature ought to terrify the PCs. They should dread entering
the Shadowlands or even facing the most modest creature unprepared. Infection
ought to be at the front of their mind- not only for themselves but everyone
around them. They should hesitate after defeating tainted evil within a
village: do they now kill everyone and burn the place to the ground to be sure?
Any encounter with a Shadowlands creature ought to be uncertain, terrifying,
and deadly.
THE TAINTED GAME
But that presents a play problem for me. Legend of the Five
Rings is a fantasy game as much as a pseudo-historical game. I have a group
that likes investigation, problem solving, social interactions, and fighting.
They’re less keen on more classic courtly set ups and problems. They can battle
conventional foes: wild ronin, assassins, bandits. But because it is a fantasy
game, I want them to fight monsters and the supernatural as well. They’ve
battled a released oni and two Bloodspeakers groups so far. So they’ve run up
against the question of taint which has several consequences.
- Fighting Shadowlands monsters isn’t a brave and bold task. There’s little or no honor in such battles. They’re non-samurai status opponents, but more importantly they’re unclean and full of contagion. Anyone ought to stay well clear of a known warrior against the Shadowlands. Taboos about cleanliness prevent the taking of trophies, but I’d like to see players defeat great beasts, gain accolades and be able to tell those stories.
- Shadowlands taint injects more modern horror and fears into the Rokugani setting. Classical Japanese monster and ghost stories have a mythic quality. They’re cautionary tales. Ghost stories often have a haunted mortal damaging themselves, rather than the ghost directly harming the victim.
- The Crab serve as a bastion against the forces of the Shadowlands. They take any breach of their defenses as an affront and insult. That makes constant tainted threats hard to square with a campaign set in the interior.
So I want more monsters that aren’t Shadowlands. The books
offer some options on that score. Let’s leave aside standard animals and
anything with a taint rank. Going from the core book, Creatures of Rokugan, and Enemies
of the Empire we have:
Types: Gaki,
Ghost (Yorei), Guardian Statues, Kappa, Nue, Orochi, Spirits, Tsuchimon, and
Zashiki Warashi.
Intelligent Races:
Nezumi, Naga, Ningyo, Zokujin
Races make less useful foes since they’re generally neutral
or at least non-evil. GMs could pit the PCs against corrupt versions or use
them “as is” with Rokugani xenophobia coloring their perception (not a great or
fun choice). The Spirit type offers a better set of options with many interesting
variants: Bakeneko, Baku, Houou, Kitsune, Spirit Hound, and Tanuki. That’s a
pretty full roster, but these can easily be added to. Since Rokugan blends
together many Asian cultures, I won’t feel bad lifting from places like Hero
System’s Asian Bestiary
.
Essentially I want to put emphasis on another class of
monster. I’ll use the term Yokai since it covers a lot of ground. I want these
to be more common foes, connected to local superstitions, without the
additional fear of contagion. That’s not a big shift or even a revision, but it
does require some rethinking about the setting. I want a background of monsters
and creatures closer to that in Usagi
Yojimbo, Natsume’s Book of Friends,
Dororo, Princess Mononoke, and Matthew Meyer’s The Night Parade of One Hundred Demons. In some ways that just
means bringing some ideas forward, but it also means shifting some concepts.
Importantly it doesn’t mean eliminating the Shadowlands. I
hope that this approach will actually make Shadowlands creatures and the Taint
feel unique and dangerous. They will be the terrors that even monsters fear.
WHAT DO THE YOKAI BRING?
It only makes sense that monsters create panic. But fear of
Taint brings paranoia, suspicion, and long term devastation. So the general
populace must have a means and language to distinguish between the Yokai and
Shadowlands. Some of that could come from local folklore. Village elders or
local priests might read the signs. Those readings wouldn’t be precisely
accurate, but enough to quell fears. More importantly, I’d need to establish to
the PCs that this is a reliable method. They should trust locals’ broad
assessments about something being Yokai (or Yurei). Beyond that, however, they
don’t know much. A particular mineral or sign could offer a more concrete sign.
Perhaps there’s a ritual to test for Yokai or a simple divination to assess (like
copper dropped in water with a sample from a site immediately tarnishes). On
the other hand, I could put the onus on the PCs or authorities- they have to
investigate and declare that something’s non-Shadowlands. The practical play
consequence would be a population fearful about monsters but not burning
everything to the ground.
Mechanically I’d gather most of the non-Shadowlands monsters
from the books and put them under the loose category of Yokai. To those I’d add
creatures from other sourcebooks and anime- especially the sources I listed
above. I could add perhaps a new school or two: Yokai Hunters or experts. The
Toritaka used to fulfil this role with the Shinomen Forest. Maybe it could be
the speciality of another minor clan? A monk order? A variant Shugenja path? I
have to think about that. At the very least a Yokai Expert will make a cool
NPC.
I want to put together a random table for generating Yokai. You’d
generate basic physical details first: features (huge, furred, human face,
multi-limbed, etc), special abilities (flight, shrinking, unusual scent), and
attack type (enveloping, blood draining, fearsome visage). To that you’d also
generate some kind of unusual behavior by combining a thing (windows, milk,
laughter) and a reaction (howling, obsession, blindness). Finally you’d
generate a particular sign or symbol by combining effect (uneven, dust,
clotting) and placement (windowsills, weather, food). This last could be used
as the core clue for PCs investigating an incident.
I could provide a general cosmology for the Yokai. For
example they might at root all be Spirits or Kami transformed by an event.
Perhaps they had manifested in this world when the original Kami fell from the
Heavens. That event changed them and made them into other beings, the Yokai-
partially spiritual and partial material. They have an imbalance to them. When
destroyed they revert to an elemental state (rock, mud, air, water). That could
be used as a means of proving that an attack came from a Yokai rather than a tainted source.
On the other hand, I could also have it that the
reappearance of the Yokai connects to some event. That offers an explanation
and acknowledges the change, but probably raises more questions than it solves.
Maybe they’ve always been around but something has made them more active and
numerous? It would probably better just to state the Yokai as a given to the
players.
If I want something more mythic I could elaborate on the
idea of a Yokai society- with hierarchies and ranks. Natsume’s Book of Friends (and other anime) suggests an organization.
Perhaps it could look something like a Fey Court? Some Yokai could be
exorcised, some bargained with, and even some allied with. I like this concept
as it offers a group for the PCs to play off of. But I don’t want a broad
group- i.e. covering all of Rokugan. That brings up the question of a set of
spirits subverting the mantle of the Hantei. Instead any court would be local:
covering a region, a forest, or a mountain range. I could play with some of the
elemental alignments as well.
WILL OF THE YOKAI
I'll probably give this a try. If I put together those random tables, I'll post them. I like it because I can more easily have classic monsters and fantasy while being able to preserve the horror elements of the setting.
Good post! I touched on Yokai a few days ago on my blog, and am writing part 2 now. Dororo is a great source for this type of adventure. You've made me want to reread Lo5R and see what I am missing.
ReplyDeleteTomb of Tedankhamen- very nice. Added to my feed!
ReplyDeleteThere seems to be a bit of a yokai zeitgeist going around. I had a post on Heian Era horror last week. Now I need to track down _The Night Parade_.
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