TRAIL OF THE GAMES
Play long enough and you’ll end up with campaigns that trailed off and died. Some you might have no regrets
about, but others leave you thinking about what might have been. In my early
years of gaming, I remember starting and dropping many campaigns. I left unfinished PCs in my wake. Then,
somewhere along the line, I decided to really try to focus and finish campaigns. If they weren’t going great, I still made an effort to wrap them up. I wanted to give the players (and myself) at least some kind of closure. I think some of
that came from playing in my late friend Barry’s games. An artist, he’d come in
gangbusters for them- with tons of great ideas and concepts. But quickly
he’d lose interest- or rather gain interest for other campaigns. I can
think of at least four games, each with great PCs, that died that way.
On the other hand, sometimes campaigns stop because of
outside forces. I often see GMs online complaining about bad scheduling, work
conflicts, and people moving. We’ve had that with a few games- and the
one which sticks with me the most is our Exalted Dragon Blooded campaign,
called "Crux." It ran for a long time- and we had really excellent characters and
moments. It had some of my favorite character developments, along with a strong sense of the players building up their place in a community. But the
game ended up facing several hiccups. One of the couples in the game split
up which cost us a player. Then later one player resented being at a table
dominated by female players. He literally yelled at the table when anyone tried
to plan things out. That brought the game to a halt for a long time- since
booting him cost us his wife as a player as well. Eventually we managed to
start again for a time, with the wife returning. But then they divorced and she
decided she didn’t want to game anymore. By this point two other players had
moved on, leaving us with only the GM plus two others. I’ve
thought about rebooting the campaign, but I’m worried about recapturing lightning in a bottle.
The Dragon-Blooded remain my favorite Exalts in the setting;
I don't like the Solars and loathe the Abyssals and Infernals. I adore the idea
that these exalts are more powerful than normal people, but still need to work
in a team to achieve great things. The Crux campaign had all the players come
from a single house: Ledaal. Young, they ended up battling a Sidereal in the
first session. That broke and tainted their destiny. Their house sent them into
exile together in order to make a name for themselves. If they could forge a
place for themselves, they could return. So they arrived in the outlands city
of Crux, where the fortunes of their family had fallen.
This was a building game, with with a multi-layered city to
explore. We had the tension of these high and mighty characters having to
figure out a means to restore their place, while at the same time living day to
day. As I did with the NO:LA campaign, I spent many weeks leading up to the
game's start doling out snippets about the city and the world. Every
couple of days I sent out a new local person, place in the city, or weird detail about. This ended up being a strong resource to play off of and explore
later. Over the next couple of weeks I’ll be posting those bits in sections.
They might prove useful for gamers planning on running an Exalted campaign. Or
they might be useful for fantasy city-building. Some of the concepts rework
bits from other sources, but most are original.
I’ve written a general overview of Crux which you can read here. The most important concept to realize is that the city is literally
built on three tiers: the Day, Dusk, and Night quarters. Each of these are massive
stone disks atop each other. Originally the whole of the city rose and fell
throughout the day, but that mechanism broke ages ago.
Here are two maps of the region:
And one lame map of the top level of the city:
Sounds like a fun game, especially the writeup on Crux. I've been telling myself I want to run a Dragon-Blooded game one of these years. This may help push me in that direction.
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