More pre-campaign bits and pieces I distributed to the players. I released a new "sheet" every couple of days leading up to the campaign. I wanted to give the players something they could quickly and easily read. More importantly I hoped these entries would give them names and ideas they could play off of. They would know if they wanted to find out X thing, they could talk to Y person. Note: some of these elements/characters are reworkings from other sources. You can find the first post and more explanation here. The history of the Second Sunder War is here.
NOTABLE NPCS OF NEW ORLEANS
Merc
Mirabilis: It
may well be that Mirabilis was once the criminal simply known as
Trick. If so, he had a long career tangling with superheroes despite
lacking any real powers. Using simple illusions, stage magic, and a
cleverness for traps, Trick managed to evade capture-- although many
of his capers were unsuccessful. Mirabilis himself appeared about ten
years ago, with rumors of his past life dogging him. He settled in
New Orleans and bought several properties. Despite several financial
investigations, all of his activities seemed in order. He opened a
club, a restaurant, and a boutique grocery store which served the
upper crust of the city for several years. However, all of that was
lost in the Sunder War. He has rebuilt somewhat, but with a much
scaled-down vision. He opened a simply jazz club that has drawn from
a slightly different crowd than before-- people on the fringe,
younger up and comers, and some of the old school players who needed
a venue when they returned. Merc is a figure of contradictions-- on
the one hand ruthless and on the other hand spending large amounts of
money to help musicians who lost their livelihoods and homes in the
disaster. Rumor has it that Mirabilis (still) has close ties to the
criminal underground network, especially to the mooks and agents
often recruited by more powerful figures.
Lillian
Sable: Once
a leading scientist in the investigation of paranormal powers, she
retired after her husband died while fighting crime as a super. She
returned to her old family home in New Orleans to finish her days
doing casual research and writing the odd paper or two. However
recent events have kept her active, with members of the local police
often calling on her for advice. She generally resists this, sharing
a common local belief in the corruption of the NOPD. Still her
appraisal has been invaluable in a handful of cases. She's sunk the
modest stipend she receives from this back into the upkeep and repair
to her family mansion, which has seen better days. Suprisingly fit
despite being nearly 70 years old, she often does volunteer work in
her neighborhood.
Augustin
DeKonnick: Though
nothing has been proven, DeKonnick remains a heavily watched figure
by the FBI and State Police. Many believe he runs a crime
organization known as The Fortune. Rumor has it that the Hurricane
Mafia have in the past asked DeKonnick's permission to operate in the
city, though that mutual respect seems to have broken down. Now, with
several criminal operations battling for territory, all bets are off.
DeKonnick presents himself as a cultured and wealthy financier, and
as a man devoted to the health of his city. Rumor has it that many of
the most established political figures owe at least a little
something to him. His precise background is unclear, except that his
father was a Dutch Trade Ambassador and his mother was a local stage
actress. How he came into his money, formed his group or managed to
maintain a classic crime family without ethnic ties remains a
mystery.
Heather
North: On
the fringe of acceptable technology and scientific research, there
are hackers and freelancers like Heather North. She works in a grey
area, watching the kinds of paranormal and futurist technologies that
pop up here and there and trying to figure out how they work. She
also tries to trace the line of invention and the location of various
uses. While some have tried to recruit her, a devotion to open source
concepts and information freedom makes her too wild to be trusted. In
recent years she has been grabbed up by the government several time
usually on charges related to possession of information helpful to
terrorists. So far she's managed to evade any jail time, but she's
had her work and records seized on several occasions. She is
considered something of a guru among the para-techno otaku despite
(or because of) her young age.
Franklin
Glass: Before
Sunder, New Orleans had been a hotbed for several schools of occult
activity, notably the Voodunista. However, many participated actively
in the war-- and were instrumental in distracting Sunder towards the
end at the cost of their lives. The few remaining left for other
locations in the south, haunted by the events. Glass, who had been in
New Orleans for some years, bought out several of the most notable
occult shops, opening his own with a sideline bar for those with more
esoteric interests. He is an old school occultist in the tradition of
Crowley. In fact, at times he's claimed a
direct descent to him, but at others he's claimed to be the love
child of John Whiteside Parsons and an extradimensional creature. In
any case, Glass has proved an excellent source of occult knowledge
for those willing to listen to his rambling stories and crazed ideas.
Rumor also has it that he has a sideline in moving artifacts through
the occult underground, as well as possessing the means to destroy
certain unsavory or cursed items.
U.S.
SUPERTEAMS
Government Super Teams
Currently the US government fields three super teams, two officially and one more quietly. They have an undisclosed number of other powered individuals on the payroll in various departments. As signatories to the Super Powers Military Containment Act (1978), they are not supposed to field superhumans in conventional conflicts, however it has been subject to increasing accusations of violating this law or at least skirting it.
Government Super Teams
Currently the US government fields three super teams, two officially and one more quietly. They have an undisclosed number of other powered individuals on the payroll in various departments. As signatories to the Super Powers Military Containment Act (1978), they are not supposed to field superhumans in conventional conflicts, however it has been subject to increasing accusations of violating this law or at least skirting it.
The
two public groups are Frontline
and
Interdict,
both under the control of the department of Homeland Security.
Frontline,
previously under the sole authority of the FBI, operates out of
Pittsburgh and covers the eastern half of the country. Team Leader
Alter is relatively new to the position, many of the team having died
in Boston towards the end of the Second Sunder War. Interdict
operates out of Phoenix and covers the western half of the US. Team
Leader Gauntlet
is
the veteran of a number of government superteams and has-- to say the
least-- an extremist reputation. Another team, Security
One,
covered the Midwest but was completely annihilated in Boston at the
beginning of the war. Rumor has it several members of the team were
converted by Lord Sunder and fought against heroes at several major
skirmishes.
The
third team, apparently under direct orders from the White House,
likely handles internal security for the White House. So far the only
confirmation of this team has been a simple acknowledgment that the
government has supers on staff for security. Conspiracy theorists and
bloggers have taken to calling this shadow team The Cabal.
Though
the policy has never been explicitly stated the government narrowly
recruits and hires supers only of scientific or technological origin
(those with powers provided by devices or given by scientific
accidents or deliberate programs). In the early days of the Hadley
administration supers with naturally occurring or magical powers
found themselves pushed out or placed in lower level positions. It is
rumored that the government does employ a small group of supers with
magical knowledge particularly dedicated to Presidential security and
continuity of government.
Corporate
Superteams
Where there were once a number of corporate sponsored superteams, only two remain. The first-- Advantage, Inc-- is better known by the nickname, Damage, Inc. Originally brought together by an alliance of private security firms and contractors, the group was spun off a number of years ago to avoid certain legal entanglements. While it is said to operate on its own, the team is clearly beholden to corporate interests and often handles problems and PR for the same companies that originally created it. The team roster often rotates and they have a large staff of second tier operatives and agents. Currently Risk Factor leads the team largely based on an internal shareholder struggle that meant a shake-up of membership.
Where there were once a number of corporate sponsored superteams, only two remain. The first-- Advantage, Inc-- is better known by the nickname, Damage, Inc. Originally brought together by an alliance of private security firms and contractors, the group was spun off a number of years ago to avoid certain legal entanglements. While it is said to operate on its own, the team is clearly beholden to corporate interests and often handles problems and PR for the same companies that originally created it. The team roster often rotates and they have a large staff of second tier operatives and agents. Currently Risk Factor leads the team largely based on an internal shareholder struggle that meant a shake-up of membership.
Funded
with money from several philanthropic organizations as well as a
sizable legacy from one well-connected family, is simply known as
Rescue.
They focus mostly on the west coast and much less on crime-fighting
than on public assistance, disaster relief and charitable acts.
Despite this aim they have had several well publicized battles with
super-villains, with footage usually appearing nearly immediately on
YouTube. A number of co-called "Para-Celebrities" are
honorary or adjunct members of this team.
Private
Superteams
Many
fewer active teams remain for several reasons. Most important may be
the general nervousness about having super-powered persons active in
a city given the devastation of recent events. Some places have begun
to recruit one or two heroes to assist against a rising tide of crime
(including some super-powered villains).
The
Guard was
once Chicago's primary superteam and went through a number of roster
changes. However most of the team was lost in New Orleans. Some
months ago former member Bodyslam
decided
to reconstitute the group under the new name Sentry.
They have yet to receive real public acceptance and in fact have
managed to get themselves restricted from entering certain
neighborhoods of the city.
Once
associated with Boston, The
Yes Men still
operate along the East Coast, particularly in New England. Several
founding members have joined the reconstruction efforts in Boston and
so the current roster is mostly made up of younger and more
inexperienced heroes. They've also added more than a single token
female hero and there has been some discussion of changing the
group's name.
Little
can be said for certain about the vigilante team calling itself The
Tocsin.
The appearance of this group sent many running to their dictionaries.
It is believed they have at least one or two paranormals among their
number, including a master of sonics known as Clarion
Call.
They move around the country and appear to have a political message,
but the exact nature of that message is unclear. Some suspect that
they are radical Libertarians or Randians. They are listed by the DHS
as an "organization of concern."
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