THIRTY DAYS TO SAVE SCIENCE CITY (Fate)
Time-Slot: C 10-Oct-2014 at 20:00 UTC (4:00-8:00PM Eastern)
Game Duration: 4 Hours
Game: Fate Core (using Venture City Stories mechanics)
Genre: Superhero
Brief: Newly-Minted Superhero Team Tries to Save a City of Crime
Experience: No experience needed.
Pre Gens: Pregenerated characters provided
On Air: This game will broadcast on-air
Maturity: 18+ (On-Air)
Seats Available: 5
DETAILS:
Science City, 1937. Once a shining beacon of progress and hope following the defeat of the Kansegu alien invasion, darkness now covers Science City. Some hint at strange forces behind the transformation of this island paradise. But clearly corruption, urban decay, foreign agents, and criminal influence have made Science City a hotbed of vice and crime.
You’re going to fix that.
You’re a superbeing with amazing powers and an equally difficult task. The Transatlantic League, the world-renowned team of superheroes has selected your group to fix Science City. But you only have thirty days. How you decide to do that is up to you: quiet, loud, soft, hard, above board or from the shadows. Will you prove that heroes can make a difference and keep yourselves above the muck?
I’ll set the stage and you’ll figure out what to fix and how to do that. Play involves a mix of investigation, social interaction, problem solving, and the occasional head thumping, should you so choose.
This game is based on the superhero world created by a crack team of RPGGeeks just for VirtuaCon ‘14. You can see the full write-up of that history here. You don’t have to read that or know anything about it to play, but that’s pretty cool, isn’t it?
Time-Slot: C 10-Oct-2014 at 20:00 UTC (4:00-8:00PM Eastern)
Game Duration: 4 Hours
Game: Fate Core (using Venture City Stories mechanics)
Genre: Superhero
Brief: Newly-Minted Superhero Team Tries to Save a City of Crime
Experience: No experience needed.
Pre Gens: Pregenerated characters provided
On Air: This game will broadcast on-air
Maturity: 18+ (On-Air)
Seats Available: 5
DETAILS:
Science City, 1937. Once a shining beacon of progress and hope following the defeat of the Kansegu alien invasion, darkness now covers Science City. Some hint at strange forces behind the transformation of this island paradise. But clearly corruption, urban decay, foreign agents, and criminal influence have made Science City a hotbed of vice and crime.
You’re going to fix that.
You’re a superbeing with amazing powers and an equally difficult task. The Transatlantic League, the world-renowned team of superheroes has selected your group to fix Science City. But you only have thirty days. How you decide to do that is up to you: quiet, loud, soft, hard, above board or from the shadows. Will you prove that heroes can make a difference and keep yourselves above the muck?
I’ll set the stage and you’ll figure out what to fix and how to do that. Play involves a mix of investigation, social interaction, problem solving, and the occasional head thumping, should you so choose.
This game is based on the superhero world created by a crack team of RPGGeeks just for VirtuaCon ‘14. You can see the full write-up of that history here. You don’t have to read that or know anything about it to play, but that’s pretty cool, isn’t it?
DAYS OF FUTURES PASSED (Durance)
Time-Slot L: 11-Oct-2014 at 14:00 UTC (10AM-2PM Eastern)
Game Duration: 4 Hours
Game: Durance (Modified)
Genre: Drama with Superheroes
Brief: Survival, Conflict, and Drama in a Superhuman Gulag.
Experience: No experience needed.
Pre Gens: Pregenerated Characters Provided
On Air: This game will broadcast on-air
Maturity: 18+ (On-Air)
Seats Available: 4
In 1981 the World Congress passed the Purity Act to restrict the rights of Mutants. Hostile environment penal colonies and prisons supposedly established to handle super-criminals were repurposed to serve as containment centers and labor camps. Power armor guards, robot controllers, power-suppression devices, and deadly environments all kept Mutants and other superbeings in check.
But times change…
We will play out the story of one of those camps- with each player taking two roles: one on the keeper side and the other on the prisoner side.
This GM-less game will be based on a modified version of Durance. Certain elements defining the Gulag will be decided by polls prior to the game start. To quote paraphrase the game blurb, “Durance is a fast-paced, low-prep, highly collaborative game in the tradition of Fiasco. Players in Durance assume the dual roles of prisoners and guards trying to survive on an outrageously hostile environment. The thin veneer that separates the two classes tends to erode during play, raising questions about corruption, justice and mercy.”
This game is based on the created superhero world mentioned above.
Time-Slot L: 11-Oct-2014 at 14:00 UTC (10AM-2PM Eastern)
Game Duration: 4 Hours
Game: Durance (Modified)
Genre: Drama with Superheroes
Brief: Survival, Conflict, and Drama in a Superhuman Gulag.
Experience: No experience needed.
Pre Gens: Pregenerated Characters Provided
On Air: This game will broadcast on-air
Maturity: 18+ (On-Air)
Seats Available: 4
In 1981 the World Congress passed the Purity Act to restrict the rights of Mutants. Hostile environment penal colonies and prisons supposedly established to handle super-criminals were repurposed to serve as containment centers and labor camps. Power armor guards, robot controllers, power-suppression devices, and deadly environments all kept Mutants and other superbeings in check.
But times change…
We will play out the story of one of those camps- with each player taking two roles: one on the keeper side and the other on the prisoner side.
This GM-less game will be based on a modified version of Durance. Certain elements defining the Gulag will be decided by polls prior to the game start. To quote paraphrase the game blurb, “Durance is a fast-paced, low-prep, highly collaborative game in the tradition of Fiasco. Players in Durance assume the dual roles of prisoners and guards trying to survive on an outrageously hostile environment. The thin veneer that separates the two classes tends to erode during play, raising questions about corruption, justice and mercy.”
This game is based on the created superhero world mentioned above.
LEGION OF SUPER-REBELS (ICONS)
Time-Slot: X 12-Oct-2014 at 14:00 UTC (10AM-2PM Eastern)
Game Duration: 4 Hours
Game: ICONS Aseembled
Genre: Superheroes
Brief: Near-Future Superheroes Aim to Defeat a Tyrannical Overlord
Experience: No experience needed.
Pre Gens: Pregenerated Characters Provided
On Air: This game will broadcast on-air
Maturity: 18+ (On-Air)
Seats Available: 5
DETAILS:
In 2112, Chancellor Helagard seized control of the Earth at the behest of his alien masters, the Kansegu. He moved quickly to take out the world’s superbeings through sleeper agents and his own loyal cadre of Psychic-powered henchpersons. Nine years have passed and the Kansegu have finally cemented their control. All opposition has been crushed.
Except for you.
You’re among the last free superbeings, waging an underground campaign against the invaders. Now a desperate gamble may unlock the secret to defeating the Chancellor and his Kansegu puppetmasters. But first you will need to find Tesla’s Brain…
This game is also based on the created superhero world mentioned above.
Time-Slot: X 12-Oct-2014 at 14:00 UTC (10AM-2PM Eastern)
Game Duration: 4 Hours
Game: ICONS Aseembled
Genre: Superheroes
Brief: Near-Future Superheroes Aim to Defeat a Tyrannical Overlord
Experience: No experience needed.
Pre Gens: Pregenerated Characters Provided
On Air: This game will broadcast on-air
Maturity: 18+ (On-Air)
Seats Available: 5
DETAILS:
In 2112, Chancellor Helagard seized control of the Earth at the behest of his alien masters, the Kansegu. He moved quickly to take out the world’s superbeings through sleeper agents and his own loyal cadre of Psychic-powered henchpersons. Nine years have passed and the Kansegu have finally cemented their control. All opposition has been crushed.
Except for you.
You’re among the last free superbeings, waging an underground campaign against the invaders. Now a desperate gamble may unlock the secret to defeating the Chancellor and his Kansegu puppetmasters. But first you will need to find Tesla’s Brain…
This game is also based on the created superhero world mentioned above.
GUARDS OF ABASHAN (Fate Core)
Time-Slot: Q 12-Oct-2014 at 00:00 UTC (8PM-11PM Eastern)
Game Duration: 3 hours
Game: Fate Core
Genre: Fantasy
Brief: Guards in a Fantasy City Attempt to Keep the Peace and Solve Crimes.
Experience: No experience needed.
Pre Gens: Pregenerated Characters Provided
On Air: This game will broadcast on-air
Maturity: 18+ (On-Air)
Seats Available: 5
DETAILS:
Another day on the mean streets of Abashan. In a town of fantasy adventure it’s up to you and your fellow guards to patrol your district, quell riots, take down monstrous invaders, break up foreign conspiracies, shut down wild magicks, make friends in the community, and stop crazed adventurers. Beginning with a morning briefing you must figure out how to prioritize assignments, shirk duties, protect the innocent, and perhaps even earn a little extra coin…
You’ll be able to pick which case you want to run down and how you want to fix things. Play involves a mix of investigation, social interaction, problem solving, and the occasional head thumping.
Time-Slot: Q 12-Oct-2014 at 00:00 UTC (8PM-11PM Eastern)
Game Duration: 3 hours
Game: Fate Core
Genre: Fantasy
Brief: Guards in a Fantasy City Attempt to Keep the Peace and Solve Crimes.
Experience: No experience needed.
Pre Gens: Pregenerated Characters Provided
On Air: This game will broadcast on-air
Maturity: 18+ (On-Air)
Seats Available: 5
DETAILS:
Another day on the mean streets of Abashan. In a town of fantasy adventure it’s up to you and your fellow guards to patrol your district, quell riots, take down monstrous invaders, break up foreign conspiracies, shut down wild magicks, make friends in the community, and stop crazed adventurers. Beginning with a morning briefing you must figure out how to prioritize assignments, shirk duties, protect the innocent, and perhaps even earn a little extra coin…
You’ll be able to pick which case you want to run down and how you want to fix things. Play involves a mix of investigation, social interaction, problem solving, and the occasional head thumping.
THIRTY DAYS TO SAVE SCIENCE CITY is my favorite here, and dig the groovy groupthink campaign setting!
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