Last week I posted about things I liked/wanted in games. Though it’s
late in the day, late in the Thanksgiving week, I wanted to offer a list of
games I’m thankful for. I’ve hunted down games which do those things. They aren’t
the only ones, but they’re good examples. I’m listing these in parallel order
to the original list.
Giving a Clear
Statement of Purpose
Paul Beakly has already pointed this out, but Coriolis has a strong, clear
statement of what we’re doing: theme and kinds of play. It works. It does that in under a page and it's one of the first things we read.
Setting
Things Up
Cryptomancer does a great job of this. It sets things up on the
first page: explaining that we’re going to be doing info-sec intrigue mixed
with standard fantasy. It acknowledges the expected elements and points us to
what we need to know.
Saying How
You’re Different
A couple of superhero rpgs tell you right away how they stand out in this crowded
genre. Less skillful rpgs only refer to a “new comic universe” or “my new
approach to powers.” The best quickly make clear what we’re dealing with.
Base Raiders and Rotted Capes show you their take on the genre straightaway. “Superpowered Dungeon Crawling” was enough to get me to check
out the BR book. And RC gives you it in the title.
Writing Clear
Blurbs
Pelgrane consistently delivers clear ad copy. For example, the
Night’s Black Agents page on DriveThru has a grabbing narrative. It then breaks
that up from the more mechanical description with an image. It's an awesome overall hook.
Non-Boobalicious
Cover
Since I don’t want to be negative, let me point out a recent cover
I dig: the new 7th Sea. It’s a fairly trad image in many ways with heroes battling against a
massed foe. But in the center we have a female and male figure, relatively
equally weighted. They’re both strong and command the scene. It doesn’t need
any additional boob armor or bare midriff to sell itself.
What Dice Do
We Roll?
I’d say more games do this than not, making it especially irritating
when I do have to hunt down what dice we need. ICONS Assembled has a
quick list of materials you need- making it clear that everyone will need a
pair of dice, and that’s all you’ll need.
How You’re
Adapting an Existing System:
The Sprawl builds on PbtA, but unlike some PBtA games. In the
introduction, it points readers to key elements they may want to check out. It
doesn’t go into detail about the changes, but instead points players to what
they need to know. I like the tone here “when I’m checking out new PbtA games,
here’s what I look for.”
Don’t Box in
Text:
A few games use bounding lines in a way that works for me.
Tianxia: Blood, Silk, and Jade’s one of the best. It uses a set of simple, geometric
lines: similar to some Chinese architectural details. It reflects the setting
and matches the colors. Those lines frame the chapter title at the top and the
page number at the bottom. But they also stay out of the way. The page design
feels open without seeming like there’s less text on the page. It illustrates
Daniel Solis and Ruben Byrd’s chops.
Careful With
Page Backgrounds
Several games offer both a printer friendly and a standard
version. Moonicorn vs. SpaceWurm takes this approach, as does Godbound. That’s
awesome. In Godbound’s case the page backgrounds in the full-color version
don’t get in the way of reading. It looks decent on my tablet screen and it
makes the printed version pop.
Break Up Text
World Wide Wrestling has a lot of information, but it doesn’t feel
intimidating to me. It has good use of headers and callouts. The design’s
consistent across both book.
Have an Index
13th Age has one of my favorite indexes. The index
includes the glossary. Since I’m often searching for what a particular term
means this helps immensely. And it doesn’t get in the way of the index itself.
Several 13th Age products have multiple indexes (the treasure book,
for example, has an index by item type and by associated Icon).
Game Summary
for Players
Few games offer a player-facing quick-sheet you can distribute to
give them the background. I like Glorantha’s “What My Father Told Me” for an
quick & rich insight into a culture, but it still requires having a grip on
the greater world. Legend of the Five Rings has solid archetype pages
explaining particular clans, but not a summary sheet. I think perhaps the new
playbook-centered approach comes closest to what I want. For example those from
Urban Shadows give you a nice overview and a sense of the tone as a whole. You
can give a quick spiel, read out a sentence or two for each playbook, and get
building. Mutant Year Zero does this as well.
Pre-Gen
Characters
I love that Feng Shui 2’s entirely built on pre-gens and tons of
them. Each one seems more awesome than the last. It gives you all the info you
need, some choices, some hooks, and boom you’re going.
Quickstart
Adventure
Far and away, my favorite quick-start adventure is Auspicious Beginnings. That’s for Weapons of the Gods, a crazy wuxia rpg. I own it but
can’t make heads or tails of it. WotG defies my understanding. It has some cool
ideas, but overall I can tell I wouldn’t dig the crunchy play at the table.
Despite that, I’ve run Auspicious Beginnings three times using different
systems and reconfiguring the premise. It sets up a great situation, with
several distinct choices for the players. These make a huge difference in what
they actually see in play. They also slowly introduce mechanical concepts:
basic resolution, complex tasks, combat. It’s amazing and I recommend checking
it out. Everyone loves a contest-focused adventure.
Diverse Art
Legacy: Life Among the Ruins has some of the best and most varied art I’ve seen. It helps create a
richer and more interesting world. When I look at the pictures I ask myself:
what’s the story here? What’s going on? I love that. I don’t just gloss over
the pictures with the usual ho-hum of macho action or tentacle whatever.
One-Page
Character Sheets
Several people- smarter people than I- disagreed with this. I can
see their point. They like two-page sheets. A second page allows you to record
equipment, spells, and secrets. OK, I can see that and agree that has value.
But please, no more than that. My favorite simple character sheet comes from
Hollowpoint, the fan-created ones that look like toe-tags.
Avoid
Repeating Starting Sounds
Even the classic D&D set has this problem (Con and Chr). It’s
not a big thing, but can be important. I suspect Evil Hat pays attention to
this. The approaches for Fate Accelerated each have a distinct initial sound.
Fate Core has 18 default skills. That list keeps it to pairs of starting
letters, no more than that. You can see that in other games they’ve published.
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