CUT A PROMO
The gaming I’m most excited about is Gauntlet League
Wrestling. I’ve mentioned World Wide Wrestling on the blog before. I picked it
as my favorite game of the year in 2016. And that’s from someone who never
cared for wrestling growing up. But it’s a tremendously fun rpg. It took one
session at Origins to hook me.
Because I dug it so much, I wanted to set up a full season
campaign online. I decided to do that as part of the Gauntlet Hangouts. I’m
doing eight sessions, culminating in a PPV event. I wasn’t sure if the Sunday
morning slot would work, but we’ve got all the sessions filled. We have a dozen
different players over eight six-person games. That means we’ll get an awesome
mix of wrestlers and stories. I only hope I can do it justice.
I need to thank Joe
Zantek for giving me some advice when I first started thinking about this.
GAME OPTIONS
We’re using all the WWW gimmick playbooks available right
now. That’s twenty-five options. To make it easier, I assembled a one-page
listing with their blurb descriptions. I marked those from * to *** for their
challenge at the table. (You can check that out here). I also put together a
quick cheat-sheet, based on things I picked up after a couple of plays. It’s
incomplete. For example, I didn’t have space to get into the Announcer rules. I’d
appreciate any feedback from WWW vets.
Besides the new wrestlers, we’ll be using a couple of
options from WWW: International Incident. They’re pretty
simple. The first is The Hunt Protocol.
“Ignore the Advance option “gain +1 to a stat.” Instead, if a player wishes to raise one of their wrestler’s stats, they need to use “take a Move from another Gimmick” to find an appropriate Move. Each Stat has multiple Moves that raise it by +1 distributed amongst the Gimmicks; this way there’s some specific flavor built into the decision that can impact the wrestler’s concept.”
That’s a cool idea and I like how it has you look over other
playbooks. As the Creative, I’ll also be using the new options for match types
and audiences (Deathmatch, Indie, etc). They’re nice arrows to have in my
quiver of Creative moves. I’m not using the Mythic Moments option, but only
because I’m already complicating things.
But the big idea I’m using from International Incident is that promotion have Tags & Troubles.
These show the promotion’s character and give inspiration for moves during
play. The book has some great suggestions. Storyline events can change these
elements during play. I dig that the “Over” wrestler gets a chance to change up
those tags at the start of a session.
OUR PROMOTION
Gauntlet League Wrestling has gone through several
transitions and has multiple smaller local branches (GLW: St. Pete, GLW: Houston). The promotion’s just coming off a big shake-up,
with injuries and incidents shifting the roster. To know more about the current
state of things, you can check out The
Hooded Luchadore’s recent fan video talking about the last PPV. He names
names and doles out rumors.
TAGS: Cable Deal,
Large War Chest
TROUBLES: Chaotic
Writers’ Room, Shadowy Masters
BELTS: Tag Team, Demolition
Master (The DM Championship), and the
big one: The Gauntlet which is given to the MC:
Master of Conquest.
ON THE ROAD
I’m super stoked about this. Despite being a wrestling newb,
I’ve loved every WWW game I’ve been part of. I’m looking forward to running for
vets and new players. I plan to record sessions and maybe do highlight video
summaries. Or I could just post the Hooded Luchadore’s updates.
WRESTLE ALL THE
THINGS!
CONQUER ALL THE
ARENAS!
SEIZE THE GAUNTLET!
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