WELL, ACTUALLY...
For this episode of Play
on Target we take a look at licensed products and the hurdles they involve.
We record early so this episode doesn’t touch on one of the more interesting
developments in recent months- the shutdown of the Marvel Heroic RPG. That decision
seems to have been a purely economic one done in mid-stream just as the game
seemed like it had begun to gain traction. Consider that Marvel Heroic walked away
with two Origins Awards for RPGs last week, despite being OOP. On the other hand,
I’m used to MWP closing down lines and selling things off: Smallville, Supernatural,
and Serenity. The first two never
seemed to get off the ground. Mongoose is another one which seems to have
burned through and picked up licenses in recent years. They did an interesting
job with the Conan RPG (despite editing horrors), but hit the end of what they
could do with it. A number of really interesting games and supplements have
vanished from the scene never to be reprinted: ICE’s awesome MERP books, FASA’s
Star Trek, and GURPS Conan for example. That’s a real danger in having a license-
it suggests a limited lifespan. Eden apparently managed to overcome that
hurdle. While they’re not producing new Buffy products, they still seem to have
the rights to sell electronic versions of them. More publishers need to work
that into their contracts so that games don’t vanish.
In the podcast I mention some of what seemed to me to be
oddball licenses. I mentioned a few GURPS choices that seemed odd to me, but
even there I left out a few: GURPS Humanx, GURPS Alpha Centauri, GURPS Callahan's Crosstime Saloon, GURPS Lensman, GURPS Myth, GURPS Riverworld,
and GURPS WitchWorld. I mean no offense- as the folks at SJG clearly have great taste in
that they read or played many of the same things. Of course they had a few more
popular ones with the Discworld Roleplaying Game and the Hellboy Sourcebook and Roleplaying Game. But many of these felt like odd choices-
suitable for a fairly narrow audience. In some cases an audience purely of deep
sci-fi readers. I bet if I checked with my present group, the majority of them
wouldn’t have any idea what those products are- and they’re mostly contemporary
with me. They came to sci-fi and gaming through a more pop fiction route.
Of course there are other weird choices for adaptations. Consider Leading Edge Game’s forays into the field- games intended for tie-ins from a company which specialized in dense and highly mechanical systems. There’s Bram Stoker's Dracula Role Playing Game based not on the novel, but on Coppola’s 1992 film with Keanu Reeves. Or The Lawnmower Man rpg (based on the original and not the inferior sequel obviously). On the other hand, one would have thought ALIENS Adventure Game might have done something. Except when you release the game five years after it was in the theater, you face an uphill battle. For other weird choices, consider West End Game’s flurry of licensed products in a desperate attempt to make MasterBook a popular generic system: Necroscope, Species, Tales from the Crypt, and Tank Girl.
So what do I think are really good licensed games? I’m
tempted to say MERP, just for the amazing research and resources on offer
there. But honestly the game itself doesn’t fit. And that’s not just about the
question of magic in the setting. The weird power levels on display there make
it feel completely unlike Tolkien. Weirdly my three favorite licenses still in
print are all from Green Ronin. The Black Company
remains one of the most amazing fantasy sourcebooks I’ve ever read. Not
only does it provide a ton of information on Glen Cook’s gritty setting, it
also manages to tune and tool the d20 system to really reflect the tone of it: grievous
wounds, the magic system, the armies, the class builds, etc. if you like
fantasy world-building you should pick that up. Equally Dragon Age offers
an outstanding introductory fantasy rpg and does a tremendous job adapting
concepts from the video game to the tabletop. Adapting a computer game, where
so much work goes on behind the scenes, can be tough. DA’s an awesome
translation and makes you feel like you’re playing in that world. Finally, Wild Cards
quite simply shows how a sourcebook
for an existing setting ought to be done. It is clear, coherent, and playable.
I’ve posted before on some games I’d really like to see done
as tabletop rpgs. In particular I examined VGs in Video Games as Tabletop RPGs
and a follow-up Emulation & Beyond: More Thoughts on RPGs & Video Games.
I also think we can’t underestimate the power and accessibility of homebrew and
unofficial adaptations of various settings and licenses. The Savage Worlds
community has an amazing array of fan-created sourcebooks. Since FATE Core
landed, the community has exploded with tweaks and developments to simulate
amazing things- from movies to comic books to other games. When I think about
it, the “licensed” games I’ve played for the longest have all been homebrews
trying to capture the spirit of the source material: HALO, Fallout, and Star Wars.
If I had to pick three existing properties that I would love
to have a game/sourcebook for, I’d have to begin with Steven Brust’s Jhereg aka Vlad Taltos series. They’re amazing and rich and
apparently originally come from an rpg. They have action, adventure and
politics. I can easily imagine borrowing something from Houses of the Blooded or the like to handle the ideas here. But
perhaps the best engine might be something like Amber Diceless. Rumor had it that there was a homemade adaptation
using Amber floating around the net,
but in many years of hunting, I’ve never been able to track it down. Second, I
think if someone could figure out a way to build a core, easy universal
engine with some depth and make it work with Final Fantasy, that would be a license to print money. You’d have
sourcebooks filled with information for each of the games. Each book would have
slight changes and variations to keep up with the mechanics of the particular
iteration. But I can’t imagine what kind of hoops you’d have to jump through to
get that license and manage it. It could only be a nightmare. I had a friend
who worked on a licensed book for a movie that had been out for over a decade
and the hurdles there were insane. Anima wants to be the FF game, but the
engine’s not to my taste- and frankly, what I want is the sourcebooks and art. Finally,
Liz Williams’ Inspector Chen series-
weird and wild as they are, might make a really excellent setting.
If you like RPG
Gaming podcasts, I hope you'll check it out. We take a focused approach-
tackling a single topic each episode. You can subscribe to the show on iTunes
or follow the podcast's page at www.playontarget.com.
Just listened to the podcast and it was excellent.
ReplyDeleteI feel a bit more could have been said on certain aspects of IP universes that are both ensemble casts AND have major characters. Star Trek and Star Wars could be considered in this regard but the most prominent culprit is surely superhero games based on one or both of 'The Big Two' (Marvel and DC Comics).
For example, one of my players has no interest in playing in a DC Comics RPG if Superman exists in it because he can't help but think, "How is my character ever going to be cooler than Superman."
My response is (mainly) that if you start with that attitude and mindset than yes, you're right, you'll never be as cool as Superman. If on the other hand you think of your character as a new hero in that universe whose exploits are unknown at the moment, well, the sky's the limit. Someday, maybe Superman will need your help.
I run a lot of IP and licensed games and love doing so but I do pick and choose what works and what doesn't and in which universes.
I have developed a Muppets RPG, a Smurfs RPG and I am currently working on...heheh...a Sci-Fi, animated, comedy series game that I hope people will be familiar with and enjoy.
Great stuff Lowell. Can't wait for the next one.
Didn't even know there was a Black Company one, thanks! Jhereg would be great. Will have to FATEalise it sometime.
ReplyDeleteLike to see any Muppets, too, but I draw the line at Smurfs. :)