I enjoyed the sweaty, exhausting, and sometimes aggravating Gen
Con of 2013. I didn’t get a chance to say hi to as many people as I wanted to. As
I expected, I picked up a ton of Pelgrane Books 13th Age, Double
Tap, Owl Hoot Trail, Eternal Lies, Hillfolk, and Blood on the Snow. I’ll
probably write about some of those in the next few weeks- I’m generally really
pleased by them. I think one of the most amazing things about Pelgrane is that
each line has a unique and distinctive graphic presentation, all of amazing
quality. The Hillfolk books look completely different from the Night’s Black
Agents volumes- but they don’t feel like they share a house style. White Wolf
does striking layout, but you can tell when you’re looking at one of their
books based on the shared design elements. I picked up a few other new things-
a couple of figures from a new Bushido line of samurai miniatures, Monsterhearts, FATE Accelerated, and the Warbirds rpg (imagine Crimson Skies
with the serial numbers filed off). In the Chimera shop buy one get three free
I bought two bundles including This
Favored Land, some Star Wars books,
the revised Grimoire for Ars Magica 4e, and a couple of old
Mayfair Role Aids sets.
But all of that was mostly a distraction to keep myself
occupied until the final showdown.
TO BATTLE
The actual TTDM process went well, broken into several
slices. I had to do an interview for the first part late in the day on
Saturday. I played in an rpg, Trash Planet by Shoe Skogen, for the first three
hours and then had to duck out. Unfortunately that meant that heading back to
the main building I crashed straight into the costume parade which locked me up
for about thirty minutes. I stopped by where I’d stashed my copy of the game
and then headed over to the meeting place- but then I got a text that they were
running a little behind. Luckily I managed to find a free comfy bench and sat
down- trying to let the adrenalin burned gently off rather than completely
crashing.
When we finally went to the interview, my hopes were
confirmed. I’m an unabashed fan of LoadingReadyRun- I started watching
everything they did after I saw they started Unskippable on the Escapist. I
watch all the videos- even the MTG podcasts and the "Loading Time" Behind the
Scenes stuff. So when Graham from LRR walked up I went pretty much full fanboy.
I also met Trin from Cards Against Humanity, and a nice camera operator who’s
name I either didn’t catch or went out of my head. We had to wander around the
convention for fifteen minutes to find a place of relative quiet for the
interview. I thought that went pretty well- though trying not to look straight
at the camera’s a talent I clearly haven’t developed.
Then we went down to the
board game hall when they shot an unboxing video of Right of Succession: setting up the
board and walking through a turn of play. Finally I had to stand there while
they shot me making a “Grrr” face for the Deathmatch promo materials. It had
the wiff of the absurd. I did hand off copies of some of the books I’d done to
Graham, so I was pretty happy when all was said and done. The TTDM contestants
had arranged for a small gathering at one of the bars later Saturday night, but
I was exhausted by that point and others in our party were as well, so I
unfortunately skipped out on that.
The next morning I had the actual pitch before the judges. I
think I was the absolute last person to go. I took along Mark and Derek for
moral support. I wasn’t sure how the pitch would be structured- if it would be
a good idea to have a team in the room. As it turned out, it wasn’t set up for
that so they waited outside. I did have a chance to meet a couple of the other
contestants- Robert Huss who created The Shadow Over Westminster and Mark Major and his partner (another name I
blanked on) with Jupiter Deep
published through Game Crafter. It also turned at that time that our pitch
would be five minutes, not ten or fifteen as indicated in the earlier emails. I
wasn’t expecting that would be too much of problem- I’d practiced a ten minute
pitch, but that was a lot of time to fill. We talked for a few minutes and I
was pretty calm.
…Until I actually walked into to give my presentation. It
looked like something out of Shark Tank, with fifteen (I think) judges arranged
in three rows. Heavy, bright lights, and no A/C in the room. I can’t imagine
how wearing that must have been for the judging team over four days. I set up
my game on a table in the middle, and then launched into my spiel, trying to
keep an eye on the enormous red timer ticking away. My voice cracked, I
repeated myself, I don’t think I hit everything I wanted- but you’ll see all of
that when they actually post the video.
After the pitch (I think I did it in 4:30), I moved the game
board up to the judge’s table, distributed extra copies of the rules and
one-sheets and then went to the Q&A portion of the program. There I felt
much better and more confident. I know and love this game and enjoy playing it.
I didn’t get any real curveballs. Probably the strongest knock against it would
be that we haven’t yet done any blind-testing. We’ve played it would probably
four dozen people, but we hadn’t yet had the chance to give the final version a
run through to get that kind of feedback. One judge asked an interesting
question about the scoring logic for some of the end-game bonuses. That pointed
out a piece of theme that I had in my head but hadn’t made explicit in the
rules, i.e. why do the players actually get these bonus points? But the best
part of the Q&A came when one judge asked if I’d heard of Blood Royale,
which as I mentioned in my previous post, had inspired me to create this game.
It was really satisfying to have someone spot what had been a thematic
inspiration for me: at least I’d done that job well.
THOUGHTS
I don't know what my chances are- some of the contestants have already published and marketed the games they've presented and they look quite nice. I built my prototypes myself- with the exception being the cards I recently had done up through DriveThruCards. I'll be curious to see how many of the others have done blind testing, as that could be a serious black-mark against me. I'd have liked to have played some of the others' games- I think several of us suggested they arrange a get-together room for that next year. I'm looking forward to the video though- in some ways. It will be a great tool for exposure and publicity provided I don't look like too much of a buffoon on screen.
I am looking forward to watching it!
ReplyDeleteI love your writeup of the events! I went second on Thursday - I was glad I could just get it out of the way. Otherwise, I'd have been nervous all weekend! I can't wait to check out your game - and good luck!
ReplyDeleteI would have been nervous about coming in and pitching right away. I don't know which was tougher- the waiting was a killer, I will admit.
DeleteGood for you! I'm excited to see your "grr!" among other things
ReplyDelete