WHO RUNS BARTERTOWN?
August is the cruelest month for blogging- with the daily
pressures, the tidal wave of Gen Con information, and schedules up in the air.
I think we’ve lost at least half our monthly play sessions to the whirlpool.
Today I want to mention/shill for a game project. A couple of months ago Cards Against
Humanity announced their Tabletop Deathmatch competition. On a whim I submitted
the board game I’ve been working on and playing for the last couple of years, Right of Succession. To
my shock, I managed to make the cut for the final sixteen.
Seriously, shock.
So I get to go down to Gen Con and pitch the game to a panel
of judges. I think I’m going absolute last on Sunday, which hopefully won’t
mean people are too punch-drunk and burned out. I’d showed the game last year
to a couple of people- which was a learning experience. I spent a number of
years as an acquisitions editor for an academic publisher. That meant I took
pitches and worked with authors, which gave me some expectations about that
process. In any case, I’d planned on going down to Gen Con this year
already- if only to pick up my stuff from Pelgrane. We may have a kitten arrive
this weekend, so Sherri may well be acclimating that new beastie in while I’m
gone.
Apparently they will be taping the Deathmatch process, with
an interview plus the pitch session itself. They’ve gotten LoadingReadyRun
to do the production on that for a web-series. I’m really, really hoping some
of the LRR people will be at the con itself. I’m a huge fan of their stuff and
it would be awesome to actually meet them.
SO WHAT’S THE GAME?
I’m glad you asked, fictitious voice in my head. In Right of
Succession you take the role of a noble house, trying to rise and gain
influence over several generations. You do that in a couple of ways. You add
new branches and key leaders to your house, eventually marrying and creating
new lines. Each key person has an area of expertise and a rating- so you might
have a branch with a Grand Dame (Society 3) and a Pamphleteer (Activism 1).
Those roles allow access to different actions which can be used to modify your
house, gain influence, generate money, or affect other player’s houses.
More importantly, you’re trying to build up values in the
different areas to match the agendas of the current “Real Power,” the figure
within the royal household who actually has power. That may be the king, a
sneaky vizer, a young prince, the grand inquisitor, or even the royal consort.
Each has differing interests. By matching your house’s development to that, you
gain more influence (aka VPs). But the trick lies in the way those royals
operate. In each generation, one of three people may be the “Real Power”- and
through actions and money you can affect who has command. A generation lasts
for two turns, and then another rises and takes its place- forcing you to
calculate how to match their desires. You can see a couple of turns ahead,
allowing for strategic planning.
I enjoy board games, but I’ll admit I can get burned out of
even a good game after a half-dozen plays. I’m hugely biased, but we’ve been
playing this game for the last couple of years pretty much every week and I’m
not tired of it. I still find new approaches and I still look forward to
playing. I’m managed to build a game that really hits the sweet spot for
elements I enjoy when I play.
ORIGINS
Right of Succession came out of two distinct game elements I
enjoyed. The first came from classic board games which had better ideas than execution.
GW published an epic kingdom-building game called Blood Royale in a giant box.
We played it, I think twice. It ended up too long and too boring. It had some
great ideas in it- I loved the concept of the goods and treaties. I used that
to craft a "Model Feudal Council" at an academic summer camp. It allows me to
bring together some fantasy elements with training in Robert’s Rules of Order.
I figured that would serve them well if they later wanted to do Model UN, Arab
league, or the like. The more interesting idea from Blood Royale was the
creation of a lineage- with marriages, family evolution, and the changing of
generations. I wanted a game with more of that. I picked up Avalon Hill's Down with the King, hoping it would do that, but it was just a weird hyper-long and
detailed game. (That’s one that needs to be reworked and rebuilt for a new
era).
So I knew I wanted a game with multiple generations of
families. To that I brought another mechanic that I really loved: Demon Fusions
from the Shin Megami Tensai video game series. In that, you can merge two
demons to create a higher rank one. What you get depends on what you combine.
More importantly, there’s a game to trying to carry over the right skills to
the new beast. When you play, you try a merge and if it doesn’t exactly give
you the right combo of abilities, you back out and try again. And again and
again. It’s a weird grind that’s strangely satisfying. I worked trying to
figure out how to use that mechanic elsewhere. In the end, I used it as the
basis for the marriage system in Right of Succession.
Which I hope doesn’t say anything bad about me.
ANYWAY
So we’ll see how this goes. I’m looking forward to being
able to show off the game. Maybe I’ll even get a chance to play it with some
new people at the con. I hope I run into some readers and fellow bloggers.
Wish me luck.
Let us know how it goes... and Good Luck!
ReplyDeleteYay!
ReplyDeleteLisa just asked me when the web show comes out and when we can find out if you won. Continued wishes of good luck! Hope they release it soon and hand you a GenCon booth!
ReplyDelete