I'm getting ready for the launch of a couple campaigns: one as a final chapter, one as a reboot after a hiatus, and a third completely new. The new one, Ocean City Interface, is the most challenging. I hope make it easier by building on player input. There concept itself has been used twice locally; once by the GM who came up with it- Rob- and another time by me for a three year game. Here's what I've shared with them so far.
What is OCI?
In Ocean City Interface you take the role of a character
living in City of Ocean aka Ocean City. Through strange circumstances you find
yourself travelling to other worlds. There you take on other roles and
personas. You must discover the challenges facing these worlds and solve
problems facing your personas. Through these travels you find yourself allied
with a group of fellow travelers and conflicting with others from these worlds
and your own who have other agendas. These journeys hold secrets. Through
interactions in the real “Alpha” world and in these other “Portal” worlds, you
will piece together the puzzle.
What is Ocean City?
Ocean City lies in central California. In the near future it
has become a major hub on many levels. It is a modest metropolis at the
crossroads linking Northern (San Francisco) and Southern California (LA, San
Diego) via high-speed rail. The modern airport and docks offer additional
connections.
City of Ocean is truly a city of tomorrow. Three decades ago
city planners embarked on an ambitious plan to completely rewire and reconnect
the city- with internet access, automated systems, and advanced power
management. They coupled this to a complete rethinking of public transport-
combining light rail, subways, buses, walkways, and even boats on the river
running through the city. A high-tech wonder that rivals even the most wired
cities of South Korea and Dubai, Ocean City has turned around its fortunes.
That’s what the publicity campaigns tell people. But there’s
still a darkness to this place and a history of shadows that no amount of
looking forward can ignore.
What do the Terms Mean?
Alpha refers to both the ‘real world’ and your
character who lives there. Portals are the different worlds
your character travels to. Personas are the roles you take on
within a portal. The Unfettered are those, including your
character, who can travel to these portal worlds. The Panopticon is
the strange in-between realm the Unfettered use to access the portals; it has
another name in the game. Your Avatar is how you appear to other Unfettered in
the Panopticon.
What Kinds of Characters Should We Think About?
We’ll talk about the formal specifics of characters
eventually. What’s important right now is a concept. The Alpha setting is
slightly in the future, with more high-tech and some sci-fi devices at hand.
But it is also a weird world. I’ll leave it to you guys to decide how weird you
want to make it.
Your character is competent- skilled at what they do. That
can be as mundane as a sanitation engineer or as fantastic as a wall-crawling
break in artist. If you like they may also have something strange about them: a
small superpower, a psychic talent, a unique item of power, the ability to do
little spells. We can talk about what that involves. It
shouldn’t be too potent- more a strange or useful odd thing.
Of course all of your characters will have to work together
as a group, so you want to take that into consideration. Their personality and
profession should allow them to get along with other people. So a hit man for
the mob might be a problem. My usual advice about not taking lone wolf,
stubborn, or psychotic character traits or disadvantages applies here.
There is one detail I need you to take into consideration:
you are an orphan. Perhaps you were adopted as an infant or a young child;
perhaps you went through the foster system; perhaps the story is more
complicated than that. In any case, you may have parents but don’t know your
biological ones.
What System Will We Use?
We will use Action Cards for all parts of the game. While
you will have different characters for the different portals, some elements
will carry over- in particular a portion of your play deck. I’ll have the full
details on the system mechanics a little bit later. I’ll be aiming for a
streamlined version of Action Cards. We will use dice for damage, since
everyone loves rolling dice for damage.
How Will We Choose the Portals?
I will put forward a set of options, for a set of 4-6
portals per player. As a group you can choose which ones you’d like to play. I
recommend some discussion on this. You might want to pick a variety of
different types or make them all the same. I’ll leave final choices to each
player individually however. Ideally you should pick something you want to play
in and you think others would enjoy. We will cycle between portals over the
course of the campaign, finishing stories in one before moving on.
What Are We Going to Do the First Session on 1/18?
Talk about characters and sketch out some details, including
aspects. Figure out some more of the world background. Discuss and pick the
portals for everyone. Perhaps even play out a scene or two.
Portal Teasers
Kenny
asked for a preview of the Portal choices for OCI. Below I’ve presented a
title, a ‘pitch line,’ and a set of tags. I have a more detailed description of
each, but I’ll hold off on that until Saturday. This should give you a taste
and get you thinking. The tags offer a rough sense of what I think the portal
will be about and what the players will do. Just because a portal doesn’t have
a tag doesn’t mean it won’t have any of something. For example I’ve listed “Fighting”
on a couple of the portals below. That just means that there’s likely heavy
emphasis on combat in that setting.
You
will each have the opportunity to pick one portal. You’ll also get to put
forward a couple of phrases or aspects to help shape that portal. For example
you might want something to be lighter or darker in tone. We’ll talk about that
at the table. Don’t worry too much about that. The important thing is that you’ll
have some say in what the portal’s like. In
some cases below I’ve listed a game as “Open”. That means we’ll use some form
of Microscope to set up the world.
Again,
this is just a teaser. Feel free to hit me with any questions.
Arclight Revelation Tianmar
…Neon Genesis Evangelion
meets War of the Worlds
Tags: Sci-fi, Mecha, School
Assassins of the Golden Age
… Assassin’s Creed meets The Golden Compass
Tags: Fantasy, Mission, Investigation
Blood & Rust
…Dark City meets Steampunk
Tags: Victoriana, Cyberpunk, Fantasy, Mission,
Monsters
By Axe, Hammer, and Sword
…think
Vikings versus Saruman
Tags: Fantasy, Community, Fighting
Codici Malefactus
…think Rats of NIMH
meets Harry Potter
Tags: Fantasy, Community, Investigation
Colony 9
…Microscope-Built Sci-fi
Survival
Tags: Sci-fi, Community, Exploration
Colossal Game Hunters
…Monster Hunter meets Order of the Stick
Tags: Fantasy/Sci-fi, Mission
Death of the Archmage
…Game of Thrones meets
Revolution
Tags: Fantasy, Community
Destroy All Monsters!
…Iron Kingdoms
meets Pacific Rim
Tags: Fantasy, Steampunk, Mecha,
Fighting, Exploration
Equalizers 2.0
…Cyberpunk
meets Leverage
Tags: Sci-fi, Mission, Investigation,
Caper
Godkillers
…God of War
meets Dragonslayer
Tags: Fantasy, Mission
Icons World
…Microscope-Built Open
Fantasy Great Forces
Tags: Fantasy, Open
Journey to the Black Keep
…The Amazing Race
meets Princess Mononoke
Tags: Fantasy, Race
Masks of the Empire
…Deadwood meets
Lord of the Rings
Tags: Fantasy, Investigation,
Community, Exploration
Microscope Fantasy
…Microscope-Built Open
Fantasy
Tags: Fantasy, Open
Neo-Shinobi Vendetta
…Ninja Scroll
meets Appleseed
Tags: Sci-fi, Fighting, Mission
Raiders of the Aftermath
…D&D meets Fallout
Tags: Post-Apocalypse, Exploration,
Fighting
The Scrye
…The Wire
meets Pathfinder
Tags: Fantasy, Community, Investigation
Sellsword Company
…Microscope-Built Fantasy
Mercenaries
Tags: Open, Fighting, Community
Shadows in the City of Tomorrow
…Batman
meets Doc Savage
Tags: Superhero, Swashbuckling, Mission
Shadows of Rome
…Hellboy
meets Gladiator
Tags: Fantasy, Monsters, Investigation,
Fighting, Supers
Sky Pirates of the Caribbean
…Pirates of the Caribbean
meets Last Fleet
Tags: Fantasy, Swashbuckling
Sky Racers Unlimited
…Crimson Skies
meets Around the World in 80 Days
Tags: Race, Sci-fi
Starship Outlaw
…Firefly in
our Solar System
Tags: Sci-fi, Investigation, Caper
Strange Breakers
…Ghosts of Albion
meets Conspiracy X
Tags: Victoriana, Steampunk, Monsters,
Missions
Swashbuckler Academy
…Three Musketeers
meets Libri Vidicos
Tags: Fantasy, Steampunk, School,
Swashbucking
Tower of the Magi
…Ars Magica
without the history
Tags: Fantasy, Community, Magic
The Uncanny Gentlemen
…X-Men
meets Pride & Prejudice
Tags: Victoriana, Fantasy/Sci-fi,
Mission, Community, Supers
Well, very very ambitious. Good luck on this one!
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