Beginning of the year has ended up being a wild card series
of new games and campaign starts. Between people having time off for the
holidays and various campaigns having ended, I wasn’t sure what kind of gaming
I’d get in. As it turned out, some pretty awesome and new stuff. Here’s part one.
Fate Core: We’d been scheduled for our Legend of the Five Rings
campaign on Sunday, but ended up two players short. These two have historically
been the ones who miss, so some time ago the remaining three had built a
“side-story” campaign. We'd used Microscope to create a city, which you can see the details on here. Of course this time I’d prepped for the L5R game since one
of the no-shows hadn’t given notice. So I had to quickly come up with a story
for the group to play out.
I’m decent at improvising, but usually I have played and
done some thinking ahead of time to make things easier. I know the world, have
run other stories there, or have PCs with strong identities who can drive the
action. For Grey Reign, we’ve only done three sessions prior to this and
there’s a significant gap of months between sessions. I asked for fifteen
minutes to prep and left the room. Upstairs I used the random adventure detail
generator from Shadows Over Vathak to
put together a set of ideas, including aspects for NPCs. A concept came to me
and I shaped the material to it. We ended up with an investigation game, with
the players hired to find out why an Opera Diva had rejected her wealthy
sugar-daddy patron. That led to tales of cancelled concerts, other vanished
artists, weakened magical wards, a secret library vault, and a mad scientist
who implanted a supernatural songbird in his client’s throat. I was pretty
happy with the session and we wrapped up later than usual.
Kingdom: The next day I had some people over and we tried out a
five player session of Kingdom. Microscope’s
been one of the most useful and fun gaming tools we’ve added, so I trusted Ben
Robbins new product would be interesting. I read through the rules a couple of
times and wrote a post with some first thoughts about how it might be used with
other games. Kingdom again plays with
time and scale, but offers a tighter focus on a community.
For our session we had five players, one more than the game
itself recommends for the first time. We set things up and selected the story of
a spaceliner which has suffered catastrophic failure. Now the community has to
figure out how to survive, contact rescue, and negotiate the tensions between
guests and crew. We selected a “dry satire” tone, but ended up a little more
dark by the conclusion. The game takes some getting used to. You have
characters and identities, unlike Microscope. Play centers around “Crossroads”
which are the challenges facing the community. We only ended up getting through
one and a half (we reduced the checkboxes on the second crossroads). I think
future plays will give me a better idea of how to balance time and move things
when I’m teaching. I think Nick said it best when he suggested Kingdom feels
more like Fiasco or Durance than it does like Microscope. But Sherri pointed out that
it feels much more positive and exploratory than those. I’m looking forward to
playing this some more.
Superhero/OCI: This was a strange gaming evening. We'd wrapped
up the Last Fleet campaign at the beginning of December. When we talked about
what we wanted to do next- one player wanted some time off over the holidays,
so we waited until this week to come back together. I figured he wouldn't be
returning for some time (maybe not until summer or later) so I figured I'd try
a one-shot or two and then talk with the group about what we wanted to play in
the meantime. I emailed and said we’d do a one-shot, assuming this player
wasn’t going to be there. So I spent several hours organizing and figuring out
what good one-shot games I had.
However, the time-off player said he'd actually be at the
session. So I dropped that and replanned the session. I'd promised that player
a particular kind of superhero campaign several years ago, so I set to work on
that. I went back to my notes, sketched some campaign outlines, and did some
thinking. Then I put together a 'prologue' one-shot which would set up some
ideas for the campaign. I spent time designing pre-mades for M&M and got
all of my stuff organized and ready. I was pretty happy with how the session
would establish the campaign’s ideas and themes.
GM's know what I'm about to say. The player arrived, but
only for the one-shot...he wouldn't be returning for a campaign. And given that
I'd built the campaign based on a request he'd made, I kind of didn't want to
run it. And given that I'd set up the one-shot to really launch into that
campaign, I didn't want to do that. It ended up one of those cases where poor
communication really goofed things up. I should have emailed him to
confirm/check his commitments. It didn't even occur to me and it should have.
So anyway that's a bunch of hours of work kind of wasted. If I'd known it would
be just the one shot, I would have finished getting one of the other games
together. The M&M work isn't exactly wasted, but that's time I could have
spent on any number of other projects this week. Lesson (I hope) learned.
On the plus side, the group talked about what we wanted to
do next and we'll probably move forward onto another campaign structure I've
been wanting to do again for a few years now. Ocean City Interface revolves
around multiple game worlds, with a central reality. It borrows a little from Amber, a little from Unknown Armies, and a little from Feng Shui. Each player will get to
select a world of their own from a list. I posted that list last week.
For the first session I started the group in the mercenary
fantasy portal (notes on that here). That allowed me to show off how Action
Cards will work for this campaign. I made some small tweaks to the system, in
particular how we structure skills. They created a team of experts leading a
company which had recently suffered a schism. The players came up with
interesting characters right out of the gate (Deadly Elven Sniper, Gruff Dwarven
Bashkar, Misplaced Elven Medic, Cheaty Half-Elf Spellsword, Enthusiastic Human
Sergeant, and Focused Fae-Blooded Fallen Noble). I set up the basic mission,
did a few checks and got them to the site of their first major operation.
Because we got started late and had character creation, we didn’t get very far.
I plan to add some other aspects to the PCs next time (ala Dresden Files) and
introduce the advancement rules.
First Wave Series Three: We’ve been planning to do a third and
final chapter of my Roll20 M&M campaign. The setting has a hodge-podge of
elements from existing universes thrown into a blender. I’ve leaned heavily on
reworkings of DC and Marvel plots mixed in with concepts like Ken Hite’s
Adventures into Darkness. We’ve done two successful “series” of this campaign
for a total of about 30 sessions. This one will be the “cosmic” arc ala the big
event books. I sent out a teaser post to the players on New Year’s. For this arc we have the good fortune to have Gene Ha joining
us. He played a few sessions in the first arc, with his take on Elongated Man, “Stretch”
Jackson. Gene’s a busy guy, so I hope to set things up so he can drop in and
out as he needs to.
For the first session I wanted to get everyone back into the
groove of their characters. They’re at Power Level 15- having started at PL 8.
That makes them pretty hefty; I think the 13 was the highest PL I ran with
M&M in previous campaigns. Some of the players wrote up news blurbs
describing what they’d done in between arcs (I'll post those up; they're pretty great).
I had them go over and expand on those ideas and got
feedback from the other players. Then I jumped straight into a combat. Once
again I did a callback to City of Heroes.
Everyone had originally played that MMORPG together and that’s how the online
play night had started. They fought the Carnival of Shadows from that game.
Since we use abstracted zones, I can use more interesting maps. I found a
semi-3d amusement park diagram for the fight locale. The session went well- I
still need to get back in the groove and a little faster at resolution. The
session ended with a teaser bit, as a female version of Nightcrawler fell out
of the sky carrying a cryptic warning.
NEXT TIME: Goblins, French Resistance, Destroyed Villages, and the Spider Clan.
No comments:
Post a Comment