Here’s a rundown of the “Year One” episodes for Play on Target. I’ve provided a link to
my commentary blog post on the episode as well as the general episode page.
Hope some listeners find useful information in the discussions and ideas.
EPISODE ONE
What’s the Deal with Play By Forum Gaming?
In which we look at
Pbfs- what they are, where to find them, how you join them, how to manage them,
and what’s great about them.
Blog Post: Play On Target RPG Podcast
EPISODE TWO
How Do You Approach Campaign Planning?
Where we talk about
where we start when we begin to think about new campaigns. A ‘meditation’ on
such planning.
EPISODE THREE
What Makes Call of Cthulhu, Fiasco,
Apocalypse World, and Deadlands Worthy of a Top Ten Spot?
We look at what RPG
Geek has as rankings for the top games and consider why they’re rated so
highly. We also look at what’s missing.
EPISODE FOUR
Crowdfunding and RPGs
It’s 2012 and well
before Kickstarter exploded/melted down. You get to hear our reactions before
the juggernaut had really gathered a head of steam.
EPISODE FIVE
Source of Inspiration
Each of us picks
three books- rpg or otherwise- we think useful for GMs and gamers in general.
EPISODE SIX
Planning and Attending Gaming Conventions
We talk about our
experience with game cons and offer some general advice for enjoying them.
EPISODE SEVEN
Horror Genre in RPGs
We tlak about what
makes a good horror game for us and offer some ideas about sustaining
atmosphere for these kinds of games.
EPISODE EIGHT
Table Management Strategies
We cover the
crunchy idea of how you "run" the game table. That includes pacing,
combat timing, distractions, maintaining flow and so on.
SPECIAL EPISODE
Play on Target: Interview with Steve Russell
We talk with Steve
Russell of Rite Publishing about his project “Lords of Gossamer and Shadow” and
about crowdfunding in general.
EPISODE TEN
Unique Mechanics
From the odd to the
weird we talk about interesting and novel mechanics used in different rpgs.
Blog Post: Unique Mechanics: Play on Target Ep. 10
EPISODE ELEVEN
Campaign Preparation 2: Nuts & Bolts
We talk about the
crunchy bits of getting ready to run a new campaign.
EPISODE TWELVE
Licensed Properties and RPGs
We list which games
which handled their adaptation well and talk about what makes them click.
EPISODE THIRTEEN
Sell Me on a Game
Each of us presents
and advocates for an RPG we think others should try.
Blog Post: Sell Me on a Game: Play on Target Ep. 13
EPISODE FOURTEEN
Published Adventures and Modules
We consider modules
we’ve enjoyed, how we work with them, and why we don’t use them as much
anymore.
Blog Post: On Modules: Play on Target Ep. 14
EPISODE FIFTEEN
Measuring PC Breakdown
PCs need to be hurt
and hit points aren’t the only means to do so. We consider alternative turns of
the screw.
Blog Post: Breaking PCs: Play on Target Podcast Ep. 15
EPISODE SIXTEEN
RPGs: Where to Start?
Though I suspect
our listeners know rpgs well, we offer some words of advice for those just
getting into the hobby.
EPISODE SEVENTEEN
Player Investment
What does it mean
for a player to be invested in a game? We talk about techniques and tools which
have helped make encourage player buy in.
EPISODE EIGHTEEN
Games We No Longer Play
They once generated
awesome campaigns, but were left behind when new systems came along. We long at
games gone by.
EPISODE NINETEEN
Does System Matter?
Not exactly an
argument- more an attempt to understand if the question’s an important one and
what we can learn from it.
EPISODE TWENTY
RPG Question Roundtable
RAPID FIRE Q&A
WITH 75% OF OUR NORMAL HOSTING TEAM
EPISODE 21
The Superhero Genre in RPGs
Lowell gets his way
and ends up talking way more than he should.
EPISODE 22
Campaign Prep 3: Developing Story
We look at how to
offer players material so they can choose the stories they want from a campaign.
Blog Post: Story: Play on Target Podcast Ep. 22
EPISODE 23
How to Be a Better GM
A GM has to be
modest and reflective in order to grow. We confess our GM sins and try to
figure out how to move past those.
EPISODE 24
Campaign Pitches
A look at our best
practices for pitching games to players, plus some impromptu campaign seeds.
Episode
EPISODE 25
Unlicensed "Licensed" RPGs
This week we look at games which really aren’t a
particular licensed property (we swear, I mean it just looks like that and
you shouldn’t sue us…)
EPISODE 25.1
Actual Session Prep
This week we drill down and look at what we actually and really do
to prep for a game session.
Episode
SPECIAL EPISODE
Interview with Jacob Wood
An interview with accessible games advocate Jacob Wood.
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