Here’s a rundown of the “Year One” episodes for Play on Target. I’ve provided a link to my commentary blog post on the episode as well as the general episode page. Hope some listeners find useful information in the discussions and ideas.
What’s the Deal with Play By Forum Gaming?
In which we look at Pbfs- what they are, where to find them, how you join them, how to manage them, and what’s great about them.
Blog Post: Play On Target RPG Podcast
How Do You Approach Campaign Planning?
Where we talk about where we start when we begin to think about new campaigns. A ‘meditation’ on such planning.
What Makes Call of Cthulhu, Fiasco, Apocalypse World, and Deadlands Worthy of a Top Ten Spot?
We look at what RPG Geek has as rankings for the top games and consider why they’re rated so highly. We also look at what’s missing.
Crowdfunding and RPGs
It’s 2012 and well before Kickstarter exploded/melted down. You get to hear our reactions before the juggernaut had really gathered a head of steam.
Source of Inspiration
Each of us picks three books- rpg or otherwise- we think useful for GMs and gamers in general.
Planning and Attending Gaming Conventions
We talk about our experience with game cons and offer some general advice for enjoying them.
Horror Genre in RPGs
We tlak about what makes a good horror game for us and offer some ideas about sustaining atmosphere for these kinds of games.
Table Management Strategies
We cover the crunchy idea of how you "run" the game table. That includes pacing, combat timing, distractions, maintaining flow and so on.
Play on Target: Interview with Steve Russell
We talk with Steve Russell of Rite Publishing about his project “Lords of Gossamer and Shadow” and about crowdfunding in general.
From the odd to the weird we talk about interesting and novel mechanics used in different rpgs.
Blog Post: Unique Mechanics: Play on Target Ep. 10
Campaign Preparation 2: Nuts & Bolts
We talk about the crunchy bits of getting ready to run a new campaign.
Licensed Properties and RPGs
We list which games which handled their adaptation well and talk about what makes them click.
Sell Me on a Game
Each of us presents and advocates for an RPG we think others should try.
Blog Post: Sell Me on a Game: Play on Target Ep. 13
Published Adventures and Modules
We consider modules we’ve enjoyed, how we work with them, and why we don’t use them as much anymore.
Blog Post: On Modules: Play on Target Ep. 14
Measuring PC Breakdown
PCs need to be hurt and hit points aren’t the only means to do so. We consider alternative turns of the screw.
Blog Post: Breaking PCs: Play on Target Podcast Ep. 15
RPGs: Where to Start?
Though I suspect our listeners know rpgs well, we offer some words of advice for those just getting into the hobby.
What does it mean for a player to be invested in a game? We talk about techniques and tools which have helped make encourage player buy in.
Games We No Longer Play
They once generated awesome campaigns, but were left behind when new systems came along. We long at games gone by.
Does System Matter?
Not exactly an argument- more an attempt to understand if the question’s an important one and what we can learn from it.
RPG Question Roundtable
RAPID FIRE Q&A WITH 75% OF OUR NORMAL HOSTING TEAM
The Superhero Genre in RPGs
Lowell gets his way and ends up talking way more than he should.
Campaign Prep 3: Developing Story
We look at how to offer players material so they can choose the stories they want from a campaign.
Blog Post: Story: Play on Target Podcast Ep. 22
How to Be a Better GM
A GM has to be modest and reflective in order to grow. We confess our GM sins and try to figure out how to move past those.
A look at our best practices for pitching games to players, plus some impromptu campaign seeds.
Unlicensed "Licensed" RPGs
This week we look at games which really aren’t a particular licensed property (we swear, I mean it just looks like that and you shouldn’t sue us…)
Actual Session Prep
This week we drill down and look at what we actually and really do to prep for a game session.
Interview with Jacob Wood
An interview with accessible games advocate Jacob Wood.