PLAYER INVESTMENT
Play on Target Episode Roundup
GAMING AND THE UNENGAGED PLAYER
We skirt an important dimension in our discussion: that
different people have different kinds of investments in games. Some players
really enjoy being active at the table, demonstrating excitement, and working
on play details between sessions. Some players don’t. The two may be equally
enjoying themselves, but to the GM one appears to be passive and unengaged. I
see this question pop up fairly regularly on forums: what do I do with a player
who comes, doesn’t rock the boat, but doesn’t seem to do much unless prodded? I’m
not sure I have a great answer for that- especially if it is truly a case of
that player enjoying themselves. And where the players “passive” play doesn’t
negatively impact the rest of the group.
Ideally, we’d like to have a table of fully active and
engaged players- so that passivity feels like a problem to the GM. I don’t
think it necessarily is one. It does mean the GM has to take a few extra steps.
First, recognize and accept that the player’s having a good time- check with
them, ask if there’s something they want. Second, make sure that you don’t
overcompensate with the player. I’ve seen GMs throw themselves into
contortions, trying to hook and entertain quieter players. That can lead to
ignoring more self-motivated gamers at the table. Putting crucial or key plots
in the hands of those players creates more problems than it solves. They’ll let
those drop and the rest of the table can become frustrated. Third, don’t ignore
these players. Prepare for them. They will react to things, but they often won’t
be proactive. Craft some set-pieces and oddball incidents to throw at them when
it is their turn in the spotlight. Give them something they can work through-
like having their pocket picked, spotting an unusual character, or the like. If
you have a list ready, you can throw that at them when they shrug their
shoulders. Perhaps something may stick and you might find a detail that does
hook them- and you get to make something bigger out of a throwaway.
ONLINE
I’ve only run two campaigns online so far (a total of about
50 sessions), so I still consider myself a novice on that score. I think the
online environment offers new challenges to engagement. There’s a huge
difference in the mental space of going to someone’s house or having people
over to play and sitting down at the computer. I suspect it’s easier to bail
out and skip a session with the latter. That may be a better thing- it might be
easier to quit a bad game or bump a bad player. But I suspect it can be harder
on GMs who’d like to have the same kind of engagement and emotional feedback
they get in a f2f game. I suspect much of what we said in the podcast applies
to online- but I wonder if there might be some online-specific best practices?
Explicit social contracts? Shorter campaign arcs? Games aimed for player drop
in and outs? That’s a topic worth doing more research on.
ON THE FLIP SIDE
I wonder if we might also consider GM investment. I’ve seen
some discussion of this around the blogosphere recently. One GM lamented that
an unequal exchange existed between the players and the GM. The latter put in
tons of effort, but the players rarely if ever even began to match the GM’s
effort or work. Myself, I can be disappointed with that, but I think it is the
nature of the beast. I’m not sure exactly what we could expect demand from our
players: more backstory or session write-ups. I think more likely we’re talking
about wanting them to exhibit some system mastery, learn the rules, and keep
their characters up to date. I’ve had a few players over the years who’ve never
grasped the mechanics, despite many hours of play. That can be frustrating, but
I’ve grown used to it. I can’t imagine being angry because players aren’t
writing or doing as much as I am at the table. That feels like wasted energy. I
mean, I’d like for them to do more, but that’s a matter of hope. I think the
closest I come to this being an issue is the jealousy I feel when I see players
heavily invested or involved in another GM’s game.
I’ve played with GMs who’ve been desperate for outward and
visible signs of player interest and approval. If they didn’t get enough they
would often become moody and complain about the group not being interested.
More often than not we’d be trying to make it clear to the GM we liked playing
the game and had been having a good time. But if we weren’t sending emails and
planning between sessions, they felt like we didn’t care. A few times we’d get
into cycles where we had to be overly enthusiastic at the table just to make
sure things kept running. It put us in a strangely co-dependent relationship,
having to constantly reassure the GM for fear of him wrapping the game early.
The irony to this would be that the worst offender GM finally got his wish with
one amazing campaign. He had a crew of highly engaged people, all of whom sent
him emails and played out sub-plots away from the table. They thought about the
story and details, to the point that the GM started to feel insecure about the
plot. The volume of email and interest wore burned him out and he stopped the
campaign- destroying most of his credibility with the players. A couple of
times he tried to restart it, but he’d already broken the group’s trust.
That’s more of a question of a depressive personality, but
I’ve seen GM disengagement just as bad as some exhibited by players. We used to
have a GM in our group who would come up with really great concepts for
campaigns- and we’d get rolling on them. Then several sessions in, after we’d
be hooked, he start to talk about another campaign he wanted to run or began to
grumble about the present game not being exactly what he wanted. Then sessions
would get cancelled or tweak would occur, leading to the game just kind of
petering out. He rarely overtly ended a campaign, instead he’d just stop caring
and let it die. An artist, with an artistic temperament, the next cool thing
always caught his attention. It became a running joke for the group, but we
still went back to play. A few times we tried to talk to him about the problem
but he always acted as if this came as a complete surprise to him. Sometimes
he’d say a game was just on “hiatus.” I can’t fault him too much- I recall
starting and dropping campaigns in my early days, but I always felt hugely
guilty for doing that.
THE JAM QUESTION
Keep in mind, players can’t engage with a game unless they
have something to engage with. If you want them to play around in your sandbox,
put some toys in there. I remember a Cyberpunk campaign we played in with a
really linear, mission-driven focus. Then, when the GM wasn’t prepped he’d go: what
do you want to do? But we’d seen almost nothing of the world, had no other
hooks, and he’d literally killed off or put in a coma every person we’d met. The
blank slate offered nothing to engage with.
On the other side, remember that too many choices and
details can overwhelm the players. You might think you’re giving the players a
cornucopia of plots, hooks, and options- which you are- but you’re also burying
them. They have to dig out from under that- trying to figure out what’s
important to you, the GM. Even if you say everything’s fair game, the players instinctually
try to suss out where you want them to go. Sometimes so they can go there, and
sometimes so they can avoid it. Jim Jacobson, in Blood on the Snow, raises an
interesting point, “Sheena Iyengar’s famous “jam study”—in which supermarket
customers presented with twenty-four kinds of jam to taste were more enthusiastic,
but ultimately chose to buy jam less frequently than those who were presented with
only six kinds of jam—presents a situation very much like the choice of a (DramaSystem)
series pitch.” I think the same can hold true for dense games- where the GM tries to go for engagement through info dump.
If you like RPG Gaming podcasts, I hope you'll check it out.
We take a focused approach- tackling a single topic each episode. You can
subscribe to the show on iTunes or follow the podcast's page at
www.playontarget.com.
I dealt with an unengaged player in my group all through last year. Interestingly, it was largely protests by other players in the group that brought the matter to a head--they were all really engaged with the game, both at the table and between sessions, and he wasn't. It bugged the hell out of them.
ReplyDeleteFor me, the biggest problem wasn't his lack of engagement (I did check and make sure he was having a good time--he said he was), but rather his tendency to create characters who should have been proactive, central PCs in the group. An unengaged player playing a bruiser fighter or a slinking thief is workable; one who consistently plays face men and detective-types? Not so much. I even tried the bit of throwing little challenges his way, as you suggest, but he never knew what to do with them.
Eventually his disengagement turned to boredom and then started manifesting disruptive behavior and I regretfully asked him to leave. C'est la vie. I have to admit that that level of disengagement is a pretty alien mindset to me.
Excellent points on GM investment, BTW. That was a huge hurdle for me to get over during my adolescent gaming years. I still relish now the satisfaction of being able to commit to a campaign and see it through to the end.
Buat para pemula untuk mengawali bermain game online agar mudah, main aja di situs Dewapoker777 terpercaya.
ReplyDeleteDewapoker777 juga menyiapkan berbagai tipe bonus yang sangat besar juga tentunya.
Caranya sangat gampang banget lho , cukup 1 ID saja kalian sudah bisa main dengan puas.
Mainkan Slot Online, Togel Online, Fishing & Live Casino
Situs Dewapoker777 juga menyiapkan jackpot dengan pasaran yang terpercaya.
- Pasaran Malaysia
- Pasaran Macau
- Pasaran Hongkong
- Pasaran Sidney
- Pasaran Singapore
- Pasaran Singapore 45
- Pasaran Qatar
- Pasaran Malaysia Siang
- Pasaran HK Singa
- dan Pasaran Geylang
Minimal Betting Togel 500 Rupiah.
Tersedia Promo :
- FREEBET/FREECHIPS SETIAP BULAN KEPADA RATUSAN MEMBER [ DEPOSIT / NON DEPOSIT ]
- Bonus New Member 30%
- CashBack Kekalahan Live Casino Up To 10%
- Bonus TurnOver Slot & Tempat Ikan Up To 0.8%
- Promo Menarik Setiap Bulannya- Diskon Togel Terbesar [ 4D : 66% , 3D : 59% , 2D : 29% ] Bebas Invest
- Tersedia Grup Lomba Togel
Contact :
Line : Dewapoker777
Link : Dewapoker777 . Online
Link IP : http://128.199.186.1/
Menang Berapapun Pasti Kami Bayar Langsung !!!