13. Kuro
I'm a sucker for an awesome cover- and this one grabbed my
attention right away. The hook that this would be a weird J-Horror/Cyberpunk
mash up only confirmed my excitement. However, while Kuro is a complete game, it is also only the first volume in a
series. I'm a little leery of that; Cubicle7 don't have the best track record
of speedy translations. Consider Qin. My other caveat is that the French
authors of the game are part of the group which had picked up the Kult
license several years ago who then alienated and screwed over many people in
the fan community.
But word of mouth on this near-future weird horror setting has been pretty
positive. Two blogs I follow- Life and Times of a Philippine Gamer and Shorty Monster-
both looked at the pdf and responded positively. I might not run the setting as
is, but I do want to read it.
It has been interesting to see games move to fill specific
niches- like the two person play of Murderous
Ghosts. Lovecraftian Shorts is a game for exactly three people,
with narrative control shifting between them. This is a narrativist,
story-driven game. One player sets the scene and then the riffing starts, with
players making a simple check to see if the overcome obstacles set up. There's
a super-structure of nine scenes to any game, giving everyone an equal
opportunity. All of this is overlaid with a vision of Lovecraft's cosmic horror
represented by high difficulties. It is an intriguing concepts. I'm looking
forward to reading the rules to see how much the Lovecraftian elements are
trappings and how much they're integral to the play.
Another trend this year has been the growth of adaptable
systems. Pelgrane's GUMSHOE has seen yet another iteration; BRP continues to
evolve and be reborn; the Hillfolk DramaSystem and FATE Core
Kickstarters demonstrated gamers desires for a toolboxes they could use to make
new games and campaigns. And then there's the fact that three games on this
list are hacks from Apocalypse World.
One of the hottest new products this year has been another AW-powered game, Dungeon
World.
Monster of the Week is a hunter-horror game in the mode of Buffy.
The initial game comes with nine playbook options ranging from Expert to
Spooky, Chosen to Wronged. The company hasn't yet followed the track of other
AW hacks by releasing additional character playbooks. There's an excellent and
thorough review by Vestige here: Hunting
vampires, Mongolian death worms, and terrors from the beyond – Powered by the
Apocalypse! . I haven't yet made it through Apocalypse World,
but seeing all of the versions has made that a priority for 2013.
16. Monsterhearts
While MotW focuses on lighter fun and horror, Monsterhearts
blends teen angst, drama, and monsters. It also uses Apocalypse World as
its engine. Both MH and MotW move away from the dark, gritty and abrasive tone
of the original AW rules. They still deal with horror, but avoid some of the
issues that made AW such a trigger for some readers. However Monsterhearts
does deal with sex quite a bit- given the topic, you'd expect it would have to.
Unlike MotW most of the characters and playbooks in this game offer monster
types from fae to werewolves to witches. Of course you can also play as mortals
or "chosen ones." There's a focus on emergent story in this game,
with the GM setting up scenes and letting the relationships and stories develop
from those. Vestige again supplies an excellent review of this game, well worth
reading: Catty,
bratty, and codependent. Plus, they drink blood and bargain with devils .
I'm not sure which one of these two parallel games I want to pick up yet.
17. Outlive Outdead
This is the first of three complete new zombie games
released this year. Some people have suggested that the genre's played out.
Instead I simply think that each new zombie game raises the bar higher. We have
a right to ask what new concept are you bringing to the table? Why is your game
better than others already out there? What's the hook? And if you can't tell
me- then move on. Your promotional materials, your blurbs, your ad copy-- all
of that needs to do that supremely well. You'd better be able to elevator pitch
me on that. And don't pretend a zombie game's a new concept- acknowledge your
predecessors and talk about how you're built on the shoulders of undead giants.
Because I'm a little tired of "Look, we're a zombie game with cool
graphics, isn't that enough?". Please note that the above rant applies
equally to movies, TV, comic books, video games, and tabletop rpgs.
All of that being said, Outlive Undead does have a hook. It positions
itself as a game and a training tool- teaching people how to survive the coming
zombie apocalypse. So it lifts from Max Brook's The Zombie Survival Guide:
Complete Protection from the Living Dead and the dozens of books which
imitated that. It isn't a bad approach for an rpg- the conceit of using a game
as a teaching instrument works. It also gives the GM an excuse for being
particularly awful and unyielding. After all, if their character's can't
survive, what chance to the the players have?
18. Rotworld
On the other hand, Rotworld
positions itself as an OSR zombie game. It has everything you need in a compact
and dense 64-page rulebook. It uses the classic Pacesetter Chill system
mechanics (with a color-coded resolution table). That's a smart move- appealing
to several different kinds of nostalgia. The game itself sticks with the most
basic zombie-world set up. It isn't exactly my cup of tea, but it is nice to
see a game with a strong sense of audience.
An OSR-style horror game, generally set in a medieval or
early modern frame. The players take the role of hunters going out into the
wilderness to track ala bad things (ala Conspiracy of
Shadows and vs. Monsters).
It has a definite Hammer-horror vibe to it. It borrows from the mechanics of
original D&D. Old-school gamers looking to add a little horror to their
campaigns may want to check this out (or the weirder and more over the top
horror of Lamentations
of the Flame Princess).
We've seen quite a few sci-fi horror products this year, but
we've also had a few mash-ups of classic fantasy and horror. Shadows of
Esteren I've heard about for a while, but wasn't entirely certain what it
was. Another Kickstarted project, it describes itself as "A Medieval
Role-Playing Game with Horrific and Gothic Influence." It offers both a
setting and a complete new system. The materials split into Book 0- a Prologue
and Book 1- the Universe. The former appears to be a quick-start, while the
later seems to have the full rules. The setting looks to be low fantasy with
mixed gothic elements. I look forward to reviews to see how this distinguishes
itself from other fantasy games and other fantasy horror settings. It looks
super-pretty and cool, but the differences didn't come across in the publisher
material.
I reviewed this a little while ago (The Doom Which Came to Ravenloft?). Shadows Over Vathak offers a
Lovecraft-inspired high fantasy setting for Pathfinder. It has a lot of
really cool stuff- neat ideas, interesting classes, random adventure tables.
But it splits the difference with the Lovecraftian influence- it develops some
of its own Elder Gods while at the same time keeping some of the specific
Cthulhu Mythos names for other things. That's a tough call- but I'm surprised
they didn't dial the Lovecraft up to 11 and go with it. If I were to run
something like this, I'd go totally new, go totally new but have them turn out
to be new names for the classic Mythos gods, or else rewrite everything to make
it straight Mythos. If you're looking for a fantasy horror sourcebook, this is a
good resource.
22. Stalker
Boris Strugatsky died this year. Together with his brother
Arkady he wrote the novel Roadside Picnic. They also wrote my
second-favorite sci-fi novel, Monday Begins on Saturday. Roadside
Picnic was loosely adapted for the screen as Stalker by the
magnificent Andrei Tarkovsky. You really ought to see that film if you haven't
yet; Criterion desperately needs to produce a blue-ray of it. We've also seen
recent video game versions with S.T.A.L.K.E.R.:
Shadow of Chernobyl and its sequels. This year saw the release of an
English translation a Finnish rpg based on the premise. In the game, players
take the role of outlaws and wanderers at the margin of society going into the
strange zones left behind by alien visitors. These are places of weird events,
horrors, and deadly radiation. I haven't yet seen the game, but it is substantial
at 240 pages. It is a diceless system, replying on the GM to assess the players
very specific and explicit statements about their actions. I have also heard,
though I haven't confirmed it, that the game's done almost entirely in Comic
Sans, a font which (along with Papyrus) makes me throw up a little when I have
to read it.
23. tremulus
The third of the Apocalypse World hacks on this list.
It seems like in recent years every system has to do a Lovecraftian hack
(GUMSHOE, Savage Worlds, True20, etc). tremulus is another highly
regarded and very successful Kickstarter project. The playbooks here cover the
traditional CoC character types: author doctor, journalist, etc. Vestige also
reviewed this AW hack- How
does Cthulhu stack up in the pantheon of apocalypse worlds?. It is
worth noting that the responses I saw to his review split pretty evenly between
"that's the same problem I saw" and "no, he's completely wrong
about the game." tremulus is still in the developmental stage, as I
understand it- with only a preliminary pdf released. The final print edition
should come out in early 2013.
I don't know exactly what to make of this- I'll be looking for further reviews
of the final product. As with the zombie games I mentioned earlier, I'm not
sold on what makes this a better take on Cthulhu or Lovecratian gaming. It is
different, with the AW focus on player narrative control and emergent stories.
But is that a better approach to Mythos gaming- and if so, why? As gamers we
have a vast number of games to chose from, and a still vast number of Lovecraft
systems to play with. We all know the question which has to be answered by
these games- why this and why not Call of Cthulhu?
24. V20
Companion
The old World of Darkness is not dead (despite what some
people believed). This year saw a continuation of WW's push to Kickstarter and
release a number of interesting oWoD products to bring those lines up to date.
as important has been the switch of the company from White Wolf to Onyx Path
Publishing. Exactly what that means for the line remains unclear, but we will
be seeing at least another edition of Exalted and some new additions to
the nWoD lines. This year saw the release of horror products: Children of
the Revolution, Convention
Book: N.W.O. (Revised Edition), Imperial Mysteries,
Victorian Lost, Falling Scales,
Left-Hand Path,
and Blood
Sorcery: Sacraments & Blasphemies. That's a pretty light release
schedule for a company which once pushed out multiple products every month. It
will be interesting to see where 2013 takes them.
25. Zed
Zero
The last of the zombie games on this list, and one I'm very
nearly convinced is vaporware. The pitch for the game is so generic-
essentially "Hey Zombies!". But I also haven't been able to track
down any concrete information on the game or the company publishing it. On the
other hand, there's a fairly complete entry for it on RPG Geek, with details of
the authors and an ISBN. But a search on that ISBN only leads back to the Geek.
The publisher Gypsy Rain Studios doesn't work through RPGNow. On the other
hand, a couple of people have listed themselves as owning copies and have
commented on it, "Percentile based system. Feeling of game is slow,
constant building tension. Invokes thoughts of original Resident Evil and
Walking Dead comic."
So does it exist? I don't know, but if it does, the developers need to do
something about their social media presence (and SAY WHY THIS ZOMBIE GAME IS
BETTER THAN OTHER ZOMBIE GAMES).
History of Horror RPGs (Part One: 1981-1990)
History of Horror RPGs (Part Two: 1991-1995)
History of Horror RPGs (Part Three: 1996-2000)
History of Horror RPGs (Part Four: 2001-2003)
History of Horror RPGs (Part Five: 2004-2005)
History of Horror RPGs (Part Six: 2006-2007)
History of Horror RPGs (Part Seven: 2008-2009)
History of Horror RPGs (Part Eight: 2010-2011)
The Year in Horror RPGs 2012: Part One 43AD to ImagiNation
The Year in Horror RPGs 2012: Part Two Kuro to Zed Zero
The Year in Horror RPGs 2013: Part One Abandoned to Infinite Shadows
The Year in Horror RPGs 2013: Part Two: ICFTS to World War Cthulhu
History of Horror RPGs (Part Two: 1991-1995)
History of Horror RPGs (Part Three: 1996-2000)
History of Horror RPGs (Part Four: 2001-2003)
History of Horror RPGs (Part Five: 2004-2005)
History of Horror RPGs (Part Six: 2006-2007)
History of Horror RPGs (Part Seven: 2008-2009)
History of Horror RPGs (Part Eight: 2010-2011)
The Year in Horror RPGs 2012: Part One 43AD to ImagiNation
The Year in Horror RPGs 2012: Part Two Kuro to Zed Zero
The Year in Horror RPGs 2013: Part One Abandoned to Infinite Shadows
The Year in Horror RPGs 2013: Part Two: ICFTS to World War Cthulhu
I now have to go track down Outlive Undead. That sounds brilliant.
ReplyDeleteZed Zero:
ReplyDeleteIt exists, though in a quasi limbic state, the most cartoonish and unrelated set of circumstances set the company and game back considerably, Editors copies were made available for Gen Con 2012 and a few hundred were sold, but the balance of inventory was incinerated and the staff of Gypsy Raine Studios was ... detained, at the border leaving the united states, followed, nearly immediately, by a complete system hack. The Attack destroyed their website and all online information on the game and company, and was followed directly by a chain of deaths (4 in all) of the staff and members of immediate families, which more or less brought an end to commercial business for the start up. Though they never officially closed. Weather it will be reforged, and released again is unknown, but I certainly hope so.
you can get the cover art here http://dungeon-forge.com/ZedZero.jpg if your a completionist like me :)