This week Play on Target assembles a stellar group of GMs to
talk about Apocalypse World. Vincent Baker’s game has generated many amazing
campaigns. But it has also influenced a host of designers. We have four dynamite
experts talking about their experiences running and playing Apocalypse World: Jérôme Larré, Brennan Taylor,
Mark Diaz
Truman, and Rachel E.S. Walton. As the noob in the conversation, I hope
you’ll bear with my ignorance. I also hope despite that we’ve managed to provide a
solid introduction for new players and ideas for old hands.
This episode is part of a series of Play on Target "GM Jams".
Previously we’ve covered Changeling
the Lost and Amber
Diceless/Lords of Gossamer & Shadow. I’m hoping to do more of these
in 2015- at least one per quarter. Feedback, suggestions and such are always appreciated. Well, maybe not always...
APOCALYPSE FUELED
Up until last week I’d only played a single session each of
three Powered by the Apocalypse games: Monster of the Week, Headspace, and the 'Dark
Ages' playtest. On New Year’s Day, I finally got to experience a lengthy Dungeon World one-shot
run by Jeremy Friesen. I had a good time. He spun out a great adventure
from our characters’ bonds. Right out of the gate, an offhand detail I’d created became central to motivating my character for action. It turns out Dwarven "Justice" turns on restitution...and I may have murdered for less than noble reasons, but that's beside the point. It was a good game- with tough
choices and the loss of my character’s nose. I also stared enviously as Jeremy's excellent and diverse rpg collection.
Though we talk about Apocalypse World specifically in this
episode, eventually I’d really like to cover several Powered by the Apocalypse
games. In particular Monsterhearts, an amazing game, deserves treatment. To me it feels
like a game where new players or GMs could benefit from the others' experiences. I also like Monster of the Week but it works in a different space than
some of other AW games. But there are many more worth examining. Take a look at this (incomplete) list of AW-based games.
I know of probably a dozen other in-progress hacks or soon to be delivered
Kickstarter projects beyond those.
HACKERS DELIGHT
It’s a tangent, but man we live in amazing times for gaming.
I love the other OSR movement- Open Source Reconfigurations. Despite the blood
trail of dead publishers from d20/OGL collapse, I think that’s generated some
amazing games. We’ve seen designers working with new versions of FUDGE, Fate,
AW, and Gumshoe. I’m sure we’ll see more in the next few years as gamers figure
out what they want from DramaSystem, 13th Age's Archmage Engine, and Cortex Plus.
As I mention on the PLOT site, Metaopia offered a panel
called ”Hacking Apocalypse World.” Mark Richardson put this together and it
featured himself plus Vincent Baker, Misha Bushyager, Marissa Kelly, & Mark
Diaz Truman. You can hear the whole recording over at Jason Pitre’s RPG Design PanelCast. Some of AW’s mechanics appeal strongly to me- especially the playbook approach
with moves and customization. I appreciate the way those offer an easy entry
for new players even as they boil down challenging game elements. Talking with
Rishi Agrawal afterwards the panel, I came away with a new appreciation for that. Playbooks represent serious thinking about gameplay and a distillation of design. That
made me reconsider some hacking I’d had in my head and realize the effort and
energy required to get those right.
ALL THINGS IN
MODERATION
On a slightly related note, I contributed to a ConTessa post on moderating panels. If you compare the advice I give to my actual
practice in this episode, you’ll probably discover a gap. Despite that, the post is awesome- with smart
advice from several experts more expert than I. I scribbled down notes once finally got the chance to
read the whole thing. If you host panels or discussion- online or f2f- check it
out. I’m sure you’ll find one or two helpful tricks.
If you like RPG Gaming podcasts, I hope you'll check it out.
We take a focused approach- tackling a single topic each episode. You can
subscribe to the show on iTunes or follow the podcast's page at www.playontarget.com.
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