Do you think publishers have done some games to death? Do
you have a kind of game you’d avoid even if you trusted the GM? I’ve done a
number of game surveys to pick a next campaign and I’m always surprised at what
people avoid. Until I stop and consider some of my hang-ups about games. To be
clear, I don’t think any of these are bad games to play- they just don’t appeal
to me. Some used to, but these days they don’t work for me. Some of these I
wish I liked since smart people I respect have talked about their love for
them.
1. Pirates
I like the era and the whole swashbuckling milieu,
but for some reason pirates don’t really work for me. I’m a fan of Musketeer
bits and the whole Elizabethan pageantry. I even love the idea of sea battles-
with wooden ships wheeling for a desperate shot. I loved that from GW’s Man O’
War and many naval miniatures games. But pirates…meh. It makes me more ambivalent
than I ought to be towards 7th Sea. There’s a ton of interesting
material in that setting, but I hit the pirate stuff and I turn off completely.
That sub-genre’s what made me do this list. I watch yet another Pirate-themed
board game pop up on The Dice Tower- with Tom Vasal praising the genre. Yet
other, more interesting themes get commented on as overdone…
2. Zombie Protagonists
We had a conversation about
post-apocalyptic games the other day. I like the idea of them- but usually tied
to unusual or more interesting disasters. I’m also fond of building games-
where the players have to find a way to build and survive. That can be tough in
that kind of game- on the one hand you want to have a threat, but on the other
you don’t want the group to feel like they’re on quicksand. Ideally there’s
some kind of turning point after which they manage to find some kind of
semi-permanent shelter and have to protect it. So I’m not opposed to zombies in
that context. I think they might be a little overdone in board games of late.
In rpgs, I’m not really interested in the zombie as PC
sub-genre. We see this in a few games which offer a switch up. Even in
something like Monsterhearts, I don’t dig it. Some of the various AFMBE
Deadworlds also take this approach. Of course, as I write this out I realize
that I spent a chunk of time working on a campaign premise that did exactly
this: Tokyo Indenture.
3. Wild West
I’m not exactly sure what I think of Westerns. I
mean I love many classic western films, but the wider genre doesn’t do that
much for me. So in the plus column we have True
Grit, TGTBTU, Unforgiven, Have Gun Will Travel, Wild Wild West (TV), The Cisco Kid/Lone Ranger, and Once Upon a Time in the West; in the
minus column we have Deadwood (I know), various John Ford classics, Sliverado, and most other TV Western
shows. Yet I pick up Western books from time to time- Deadlands, Owl Hoot Trail,
and This Favored Land. I put together
the basic list of a History of Western RPGs and their sheer number struck me.
But I haven’t gotten the inertia to move beyond that basic outline. I think
that best describes my feelings about this. I’m curious about weird takes on the
genre- but more straight-forward ones I have a hard time picturing.
4. The 1920’s
This seems weird to me, even as I think about
it. I love the concept of Call of Cthulhu- the battle against a corrupting,
confusing, and ultimately unknowable foe. A desperate struggle against the dark
where we know they ultimately cannot win. But the 1920’s don’t do anything for
me- the period doesn’t excite ideas or possibilities, even with the interesting
chaos of the Great Depression at the end. I’m much more interested in modern
versions of CoC or even Trail of Cthulhu’s 1930’s. Both create more ideas and
inspiration for me. The only drawback to a modern game comes from the access to
technology, but even that can be controlled.
5. Cyberpunk
Speaking of technology…why doesn’t cyberpunk
grab me more than it does? We played multiple campaigns the classic CP 2020
game and I’ve enjoyed some of the early foundational stuff from Gibson and
company. Part of the problem may come from the dominant flavors I’ve seen of
it. On the one hand, there’s a kind of style fetishistic approach, focused on
stuff and guns. I like the social implications of technology- that’s always a
fertile source for stories and interesting bits. But cyberpunk often seems
focused on the chrome: the weapons, the bikes, the heavy metal modifications. I
think that ends up obscuring things which actually interest me. Some of that’s
about style and presentation- it doesn’t have to be that way at the table.
But the other strain I’ve seen over the years that hasn’t
grabbed me is the nihilism. This differs from the darkness of other games:
there’s often a sense that pretty much you’re screwed from the beginning. You’re
bits in a machine, waiting to get smashed down. CP as I often saw it played-
put you on that quick-sand I mentioned before. Anything you built would always
be fair game for the GM: devices, networks, friends. It echoes the darkness of
the setting, but ultimately seems just too much. Another irony given that I like
CoC which has that as a basis. But there the inevitable loss comes in the end
game. We can now fight back against the foe and gain a moment’s peace, save our
friends, and restore stability. Cyberpunk makes breakdown a low-level constant
feature.
6. Hard Sci-Fi
I picked up Traveller when I was a kid. But
except for Snapshot mini battles and sessions spent playing push your luck with
character creation, I don’t think we ever really played it. That’s despite
being a fan of Clarke, Asimov, and Niven at that age. Something about hard
sci-fi felt closed off- I preferred super, fantasy, and spy games instead. I
did try to run Ringworld when it came out, but ultimately couldn’t find a hook
I liked. Since then I’ve steered away from most games of this genre, with
exceptions for those doing interesting or new things I could steal (like
Diaspora).
7. Vampires
This probably applies to some of the other
stylish monsters as well. Years ago I played in a Vampire game where I played
myself and the GM made sure to show me how horrible life would be. My fellow
players, also playing themselves, bought into the power fantasy which made it
worse. That cured me of the desire to play as one again. I’ve done it, it was
eye-opening, and I’d rather try something else. On the flip side, I ran a
Vampire game several years ago that…well, I think I hit all my marks. It wasn’t
perfect, but I did what I wanted to- with a full redemptive arc that force
difficult choices on the players. So I’ve done that story and I don’t think I
could match it again. I’d rather just leave it there.
8. Playing as Villains
Been there, done that, watched the
players get furious at each other in real life (three times).
Any genres you have less interest in- from a meh to an "I hate that"?